Child of the Wilderness
Spellcast Trait: PresenceCall animals and elements to your aid.
Woodland Helpers: Spend a Hope to call a swarm of woodland creatures to you. They can aid you in mundane tasks (cleaning a house, fixing a dress), allowing you to automatically succeed and reducing the time needed to complete these tasks drastically. Make a Spellcast Roll to direct the creatures to attempt a task they could reasonably accomplish but that has consequences for failure. The woodland creatures are skittish and will flee if combat breaks out.
Paint With All the Colors of the Wind: You can summon the wind to aid you. Make a Spellcast Roll on a target within Close range. On a success, mark a Stress to move them to any other location within Close range. You can move yourself without marking a Stress.
Wild Monarch: Animals see you as their leader and will go out of their way to help you. Once per rest, describe how an animal assists you with an action roll to gain a bonus to the roll equal to your Presence.
How Far I'll Go: Describe how you use the natural elements or wild beasts to aid you. You can use each of the following features once per long rest:
Protect: when an attack against you succeeds, mark a Stress to take no damage.
Attack: make a Spellcast Roll against a target in Close range. On a success, deal d20+7 physical or magic damage (your choice) using your Proficiency.
Assist: add a d10 to one action roll.