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Child of the Wilderness • Child of the Fae

About these subclasses

Disney Princess, yo. All art is public domain, sourced from Wikimedia Commons.

Designed for class

Enchanter
Homebrew class
Enchanter
Child of the Wilderness

Child of the Wilderness

Spellcast Trait: Presence

Call animals and elements to your aid.

Foundation

Woodland Helpers: Spend a Hope to call a swarm of woodland creatures to you. They can aid you in mundane tasks (cleaning a house, fixing a dress), allowing you to automatically succeed and reducing the time needed to complete these tasks drastically. Make a Spellcast Roll to direct the creatures to attempt a task they could reasonably accomplish but that has consequences for failure. The woodland creatures are skittish and will flee if combat breaks out.

Specialization

Paint With All the Colors of the Wind: You can summon the wind to aid you. Make a Spellcast Roll on a target within Close range. On a success, mark a Stress to move them to any other location within Close range. You can move yourself without marking a Stress.

Wild Monarch: Animals see you as their leader and will go out of their way to help you. Once per rest, describe how an animal assists you with an action roll to gain a bonus to the roll equal to your Presence.

Mastery

How Far I'll Go: Describe how you use the natural elements or wild beasts to aid you. You can use each of the following features once per long rest:

  • Protect: when an attack against you succeeds, mark a Stress to take no damage.

  • Attack: make a Spellcast Roll against a target in Close range. On a success, deal d20+7 physical or magic damage (your choice) using your Proficiency.

  • Assist: add a d10 to one action roll.

Child of the Fae

Child of the Fae

Spellcast Trait: Presence

Beguile your foes with your ethereal voice and otherworldly powers.

Foundation

Fae Charm: Make a Spellcast Roll to use your voice to beguile a target within Close range. On a success, they become temporarily Charmed. You gain advantage on all social Presence rolls against a Charmed creature. Once per rest, you can use your "Font of Hope" feature against a Charmed creature without increasing the die value. Any violent action towards the Charmed target by you or your allies ends the condition and renders them immune to further attempts.

Specialization

Walk Between Worlds: Mark a Stress to slip into the liminal space between realities. You immediately clear the Restrained condition and can teleport to any location within Close range that you can see.

Contagious Positivity: When you use your "Font of Hope" feature, choose an ally within Close range to gain a Hope or clear a Stress.

Mastery

Sing With All the Voices of the Mountain: Once per rest, you use your voice in a chorus so epic, it emboldens your allies and devastates your enemies. All allies within Far range gain a Hope and clear 1d4 Stress and all adversaries within Far range mark 1d4 Stress and become temporarily Vulnerable.

Printable cards

Foundation / Specialization / Mastery
Grace domain icon Sage domain icon
Child of the Wilderness
Enchanter

Child of the Wilderness

Foundation

SPELLCAST TRAIT: Presence

Woodland Helpers: Spend a Hope to call a swarm of woodland creatures to you. They can aid you in mundane tasks (cleaning a house, fixing a dress), allowing you to automatically succeed and reducing the time needed to complete these tasks drastically. Make a Spellcast Roll to direct the creatures to attempt a task they could reasonably accomplish but that has consequences for failure. The woodland creatures are skittish and will flee if combat breaks out.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Sage domain icon
Child of the Wilderness
Enchanter

Child of the Wilderness

Specialization

Paint With All the Colors of the Wind: You can summon the wind to aid you. Make a Spellcast Roll on a target within Close range. On a success, mark a Stress to move them to any other location within Close range. You can move yourself without marking a Stress.

Wild Monarch: Animals see you as their leader and will go out of their way to help you. Once per rest, describe how an animal assists you with an action roll to gain a bonus to the roll equal to your Presence.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Sage domain icon
Child of the Wilderness
Enchanter

Child of the Wilderness

Mastery

How Far I'll Go: Describe how you use the natural elements or wild beasts to aid you. You can use each of the following features once per long rest:

  • Protect: when an attack against you succeeds, mark a Stress to take no damage.

  • Attack: make a Spellcast Roll against a target in Close range. On a success, deal d20+7 physical or magic damage (your choice) using your Proficiency.

  • Assist: add a d10 to one action roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Sage domain icon
Child of the Fae
Enchanter

Child of the Fae

Foundation

SPELLCAST TRAIT: Presence

Fae Charm: Make a Spellcast Roll to use your voice to beguile a target within Close range. On a success, they become temporarily Charmed. You gain advantage on all social Presence rolls against a Charmed creature. Once per rest, you can use your "Font of Hope" feature against a Charmed creature without increasing the die value. Any violent action towards the Charmed target by you or your allies ends the condition and renders them immune to further attempts.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Sage domain icon
Child of the Fae
Enchanter

Child of the Fae

Specialization

Walk Between Worlds: Mark a Stress to slip into the liminal space between realities. You immediately clear the Restrained condition and can teleport to any location within Close range that you can see.

Contagious Positivity: When you use your "Font of Hope" feature, choose an ally within Close range to gain a Hope or clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Sage domain icon
Child of the Fae
Enchanter

Child of the Fae

Mastery

Sing With All the Voices of the Mountain: Once per rest, you use your voice in a chorus so epic, it emboldens your allies and devastates your enemies. All allies within Far range gain a Hope and clear 1d4 Stress and all adversaries within Far range mark 1d4 Stress and become temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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