Coffin Breaker Origin
Spellcast Trait: InstinctPlay the Coffin Breaker if you want to spurn death and resolve your unfinished business.
The Void Calls: Gain a scar when you take this card. Scars don’t reduce your maximum Hope. You gain a −1 penalty to your damage thresholds for each scar you have. When you gain a sixth scar, your body crumbles into dust and you fade into nothingness. You cannot be resurrected by any means.
Unfinished Business: Before you make an action roll, you can mark a Stress to gain a bonus to the roll equal to the number of scars you have.
An Unwelcome Omen: Once per long rest, you can give the GM a Fear to make all creatures within Close range Afeared. An Afeared creature can’t willingly move toward you and has disadvantage on attack rolls targeting you until it marks a Stress to clear the condition.
Coffin Hex: You gain a +1 bonus to Spellcast Rolls for each scar you have.
Grave Dirt Haunt: You can give the GM a Fear to transform into a horrifying specter, gaining the following benefits until the end of the scene:
→ You ignore the penalty to damage thresholds from The Void Calls.
→ When you would mark your last Hit Point, you can give the GM a Fear instead.
→ When you or an ally within Close range rolls with Fear, you gain a Hope.
Nightmare: When you move while mounted, all targets you pass within Melee range of must succeed on a Reaction Roll (15) or become Afeared.