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Coffin Breaker Origin

Designed for class

Sorcerer image
Core class
Sorcerer

Coffin Breaker Origin

Spellcast Trait: Instinct

Play the Coffin Breaker if you want to spurn death and resolve your unfinished business.

Foundation

The Void Calls: Gain a scar when you take this card. Scars don’t reduce your maximum Hope. You gain a −1 penalty to your damage thresholds for each scar you have. When you gain a sixth scar, your body crumbles into dust and you fade into nothingness. You cannot be resurrected by any means.

Unfinished Business: Before you make an action roll, you can mark a Stress to gain a bonus to the roll equal to the number of scars you have.

Specialization

An Unwelcome Omen: Once per long rest, you can give the GM a Fear to make all creatures within Close range Afeared. An Afeared creature can’t willingly move toward you and has disadvantage on attack rolls targeting you until it marks a Stress to clear the condition.

Coffin Hex: You gain a +1 bonus to Spellcast Rolls for each scar you have.

Mastery

Grave Dirt Haunt: You can give the GM a Fear to transform into a horrifying specter, gaining the following benefits until the end of the scene:

→ You ignore the penalty to damage thresholds from The Void Calls.

→ When you would mark your last Hit Point, you can give the GM a Fear instead.

→ When you or an ally within Close range rolls with Fear, you gain a Hope.

Nightmare: When you move while mounted, all targets you pass within Melee range of must succeed on a Reaction Roll (15) or become Afeared.

Printable cards

Foundation / Specialization / Mastery
Sorcerer

Coffin Breaker Origin

Foundation

SPELLCAST TRAIT: Instinct

The Void Calls: Gain a scar when you take this card. Scars don’t reduce your maximum Hope. You gain a −1 penalty to your damage thresholds for each scar you have. When you gain a sixth scar, your body crumbles into dust and you fade into nothingness. You cannot be resurrected by any means.

Unfinished Business: Before you make an action roll, you can mark a Stress to gain a bonus to the roll equal to the number of scars you have.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sorcerer

Coffin Breaker Origin

Specialization

An Unwelcome Omen: Once per long rest, you can give the GM a Fear to make all creatures within Close range Afeared. An Afeared creature can’t willingly move toward you and has disadvantage on attack rolls targeting you until it marks a Stress to clear the condition.

Coffin Hex: You gain a +1 bonus to Spellcast Rolls for each scar you have.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sorcerer

Coffin Breaker Origin

Mastery

Grave Dirt Haunt: You can give the GM a Fear to transform into a horrifying specter, gaining the following benefits until the end of the scene:

→ You ignore the penalty to damage thresholds from The Void Calls.

→ When you would mark your last Hit Point, you can give the GM a Fear instead.

→ When you or an ally within Close range rolls with Fear, you gain a Hope.

Nightmare: When you move while mounted, all targets you pass within Melee range of must succeed on a Reaction Roll (15) or become Afeared.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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