Collectors Guild
Spellcast Trait: StrengthPlay the Collectors Guild if you want to take trophies from your enemies to enhance your powers.
Trophy: When a Marked for Death creature dies within Melee range, place a Trophy Token on this card. You can hold a number of tokens equal to your Spellcast trait. Spend a token to gain one of the following benefits:
Head/Eyes: Gain one flashback where you see a scene through the dead creature's eyes.
Scalp: Reduce the damage severity of a successful attack against you by one threshold.
Hands: Gain advantage on an attack roll.
Heart: Gain a Hope.
Dismember: Once per long rest, when you deal Severe or greater damage to a Marked for Death target in Melee range, mark 2 Stress to sever a limb or otherwise permanently injure them. They become permanently Vulnerable and you gain a Trophy Token.
Grisly Trophies: You gain a bonus to damage rolls and rolls to intimidate creatures equal to your current number of Trophy Tokens.
Collect Soul: When a Marked for Death creature dies within Very Close range, mark a Stress to collect its soul. Place a token on this card for each soul you collect, up to your Proficiency. Spend a token to:
Reroll an action roll.
Gain a bonus on a damage roll equal to 1d10.
At GM discretion, gain information relevant to the current scene.
You can collect a soul in addition to collecting a trophy.