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Collectors Guild

About these subclasses

One of the subclasses from “Chapo the Dog Screams Into the Void.” Art by Mathew Brady, public domain.

Designed for class

Assassin image
Core class
Assassin
Collectors Guild

Collectors Guild

Spellcast Trait: Strength

Play the Collectors Guild if you want to take trophies from your enemies to enhance your powers.

Foundation

Trophy: When a Marked for Death creature dies within Melee range, place a Trophy Token on this card. You can hold a number of tokens equal to your Spellcast trait. Spend a token to gain one of the following benefits:

  • Head/Eyes: Gain one flashback where you see a scene through the dead creature's eyes.

  • Scalp: Reduce the damage severity of a successful attack against you by one threshold.

  • Hands: Gain advantage on an attack roll.

  • Heart: Gain a Hope.

Specialization

Dismember: Once per long rest, when you deal Severe or greater damage to a Marked for Death target in Melee range, mark 2 Stress to sever a limb or otherwise permanently injure them. They become permanently Vulnerable and you gain a Trophy Token.

Grisly Trophies: You gain a bonus to damage rolls and rolls to intimidate creatures equal to your current number of Trophy Tokens.

Mastery

Collect Soul: When a Marked for Death creature dies within Very Close range, mark a Stress to collect its soul. Place a token on this card for each soul you collect, up to your Proficiency. Spend a token to:

  • Reroll an action roll.

  • Gain a bonus on a damage roll equal to 1d10.

  • At GM discretion, gain information relevant to the current scene.

You can collect a soul in addition to collecting a trophy.

Printable cards

Foundation / Specialization / Mastery
Collectors Guild
Assassin

Collectors Guild

Foundation

SPELLCAST TRAIT: Strength

Trophy: When a Marked for Death creature dies within Melee range, place a Trophy Token on this card. You can hold a number of tokens equal to your Spellcast trait. Spend a token to gain one of the following benefits:

  • Head/Eyes: Gain one flashback where you see a scene through the dead creature's eyes.

  • Scalp: Reduce the damage severity of a successful attack against you by one threshold.

  • Hands: Gain advantage on an attack roll.

  • Heart: Gain a Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Collectors Guild
Assassin

Collectors Guild

Specialization

Dismember: Once per long rest, when you deal Severe or greater damage to a Marked for Death target in Melee range, mark 2 Stress to sever a limb or otherwise permanently injure them. They become permanently Vulnerable and you gain a Trophy Token.

Grisly Trophies: You gain a bonus to damage rolls and rolls to intimidate creatures equal to your current number of Trophy Tokens.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Collectors Guild
Assassin

Collectors Guild

Mastery

Collect Soul: When a Marked for Death creature dies within Very Close range, mark a Stress to collect its soul. Place a token on this card for each soul you collect, up to your Proficiency. Spend a token to:

  • Reroll an action roll.

  • Gain a bonus on a damage roll equal to 1d10.

  • At GM discretion, gain information relevant to the current scene.

You can collect a soul in addition to collecting a trophy.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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