Waywhistler
Spellcast Trait: PresenceWandering Haints: When an ally within Close range spends a Rally Die, you can summon a wandering spirit that lingers with them. Choose its form:
Grump: When the ally deals damage, you can spend a Hope to increase the damage by the roll of your Rally Die + your Presence modifier.
Sad Sack: When the ally takes damage, you can spend a Hope to reduce the damage by the roll of your Rally Die + your Presence modifier.
Scamp: When the ally fails an action roll, you can spend a Hope to increase the result by the roll of your Rally Die + your Presence modifier.
You can only have one Haint active at a time. The Haint fades when you summon another or when the scene ends.
Ride the Rails: Once per scene, you can mark a Stress to whistle and summon a spectral train that surges through the area. Choose an unoccupied destination within Far range. You and any willing allies within Close range are carried to that location.
As the train passes, adversaries between your starting point and destination must make a Reaction Roll (13). On a failure, they are pushed aside within Close range and take magic damage equal to three rolls of your Rally Dice.
Homeward Bound: Once per Long Rest, you can whistle to conjure a ghostly train that returns you and your allies to a marked destination.
When you take a Long Rest, you can use a downtime action to leave a mark at that location. You can have a number of marked locations equal to your Presence modifier. If you mark a location beyond your maximum, one previous mark of your choice fades.
Last Stop: Once per session, you can spend 3 Hope to unleash a piercing whistle that echoes into the beyond. Choose up to 6 adversaries within Very Far range. Each must make a reaction roll (16).
On a failure: They mark all Stress and become Vulnerable until the end of the scene.
On a success: They mark half Stress (rounded up) and are Vulnerable until the end of their next spotlight.