Conspiracy Guild
Spellcast Trait: FinesseWork together, kill together
Well Executed: Once per rest, you can Spend a Hope before an ally rolls damage against a creature that is marked for death to allow them to also roll your marked for death damage dice.
Bait and Switch: Once per rest, You can mark a Stress to trade places with an ally within Close range.
Flanking Maneuver: If you and an ally are within Melee range of the same adversary, you each (max 1 ally) gain advantage on Melee attacks.
Honorary Member: During a rest, you can choose one ally to give the following benefits to:
• +1d4 on rolls to avoid detection or reduce suspicion
• Always gain the marked for death damage bonus against creatures that are marked for death.