Critter
Spellcast Trait: InstinctCall upon the animal kingdom to aid your journey.
Critter: At the beginning of each session, and after every rest, you call upon a Critter to assist you. Roll 1d4, and take the result below:
1-Mouse-Whenever an adversary misses you with an attack, you may spend a Hope to make your next attack against them with Advantage. If they are Hexed, you gain an additional Advantage die.
2-Rabbit-Spend a Hope to gain advantage on Reaction rolls. On a success, you may 1d4 to your next action roll.
3-Sheep-You may Mark a Stress to reduce damage by one Threshold. If you reduce damage from Minor to None this way, you gain advantage on your next roll.
4-Raven-Whenever someone within Far range fails an action roll, Mark a Stress to add 1d4 to the roll.
Critter Changer: Mark a Stress, and Make a Spellcast Roll (14). On a success, you may reroll your Critter die.
Critters Aplenty: Your Critter die becomes 1d8, and you gain the following options:
5-Boar-Add an additional 1d6 physical damage to damage rolls. If the target is Hexed, the damage becomes 2d6.
6-Frog-Add an additional 1d6 Magic damage to damage rolls. If the target is Hexed, the damage becomes 2d6.
7-Aligator-When you make a successful attack, spend a Hope to force the target to make a reaction roll (14). On a failure, the target becomes temporarily Restrained.
8-Cat-Whenever you Hex a creature, roll 1d6. On a 6, you don't Mark a Stress.
Critter Commune: If you use your Commune feature outside of a rest, you may reroll your Critter die at the end of the Commune.
Critters Abound: Your Critter die becomes 1d12, and you gain the following options:
9-Snake-When you make a successful attack, you may Spend a Hope to force the target to make a reaction roll (15). On a failure, they become temporarily Vulnerable.
10-Newt-Make a Spellcast Roll (18). On a success, Mark any number of Stress to Clear an equal amount of Hit Points.
11-Owl-When you Hex a creature, Mark an additional Stress to gain advantage on all rolls targeting the Hexed creature, and all reaction rolls imposed by the Hexed creature.
12-Butterfly-Mark a Stress, and make a Spellcast Roll (20). On a success, all allies may Gain a Hope.
Critter Compendium: You may replicate any Critter ability a number of times per rest equal to your Instinct Trait.