Dancing Weapon
Spellcast Trait: FinesseUse your abilities to control an area of the battlefield with poise, and grace.
Dancing: Mark a Stress. Until the end of the scene, you may wield one weapon without burden, and its range extends to Close if it doesn’t already have a range of Close, or farther.
Forceful Dance: Whenever you make a successful attack against a Cursed creature, you may Spend a Hope to push them back into Close range.
Traveling Dancefloor: Mark a Stress, and make a Spellcast roll (16). On a success, you create an aura that extends to Close range that lasts until the end of the scene. Whenever a creature enters, or leaves, this aura, you may Spend a Hope to force them to make a reaction roll (15). Any Cursed creatures make this roll at disadvantage. On a failure, they take your weapon’s damage.
Traveling Dance: Whenever you make a successful attack against a Cursed creature, you may Spend a Hope to switch places with them.
Dancing Master: While using your Dancing feature, your Evasion increases by +2. Additionally, when a Cursed creature hits you with an attack, you may Mark a Stress to deal your weapon’s damage to them.
Beguiling Dance: Whenever you make a successful attack against a Cursed creature, you may Spend a Hope to force the creature to have disadvantage on attacks against anyone but you for a number of attacks equal to your Finesse Trait.