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Encouraging performer • Revealing performer • Acrobatic performer • Daring performer

About these subclasses

Three subclasses for the dancer class.

Designed for class

Homebrew class
Dancer

Encouraging performer

Spellcast Trait: Presence

Play the encouraging performer to cheer your allies on through thick and thin

Foundation

Inspiring act: Your "rythmic dance" feature now allows allies within the rythmic aura to spend 1 hope to gain advantage on a duality roll.

Vitality burst: Once per rest you can clear 1 hit point from all allies within your aura.

Specialization

Cheerful act: When an ally within your rythmic aura rolls with fear, you can mark 1 stress to turn it into a roll with hope.

Hopeful aura: You gain the following as an option for your rythmic auras effect:

  • Whenever you would gain a hope, instead spend a hope to give other allies within your aura one hope
Mastery

Determined finale: You can spend 2 hope to allow allies within your rythmic aura to immediately make one action as a reaction roll instead. Decrease the size of your aura by one range bound.

Revealing performer

Spellcast Trait: Presence

Play the revealing performer if you want to show a bit more of yourself, to have adversaries show their weaknesses

Foundation

Revealing aura: You gain the following as options for your rythmic auras effect:

  • Adversaries within the aura have a -1 penalty to their difficulty 
  • Adversaries within the aura have a -1 penalty to their attack modifier

The penalties increase to -2 when you reach tier 3

Specialization

Captivating act: You can mark any number of stress, to temporarily captive that many adversaries within your rythmic aura. While captivated the adversary is vulnerable and has disadvantage on action rolls against targets other than you. It cost the GM an additional feature to remove the captivated condition from an adversary inside your rythmic aura.

Seductive act: When adversaries within your rythmic aura that have the vulnerable condition take damage, they must also mark a number of stress equal to the number of hit points they mark.

Mastery

Teasing finale: You can spend 2 hope to cause all adversaries within your rythmic aura to mark a number of hit points equal to the amount of stress they have marked, these hit points cannot be cleared until the adversary has cleared all of their stress. The adversary cannot mark their last hit point when marking hit points from this feature. Decrease the size of your aura by one range bound.

Acrobatic performer

Spellcast Trait: Agility

Play the acrobatic performer if you want to boost your allies through enhanced movement

Foundation

Manoeuvring aura: You gain the following as an option for your rythmic auras effect:

  • Allies who end their movement within your aura can immediately move again up to a very close range. This can happen to each ally once per spotlight, unless they spend a hope to re-use the effect.

Increase the additional movement to close range at tier 3.

Trained acrobat: You and allies within your rythmic aura have advantage on agility reaction rolls.

Specialization

Leaping act: When you would move, you can instead spend 1 hope to leap to anywhere within close range. Upon landing make a spellcast roll against all adversaries within your rythmic aura any you succeed against take d8 damage using your proficiency, are knocked back to the edge of your aura.

You can spend an additional hope to make adversaries you succeed against temporarily vulnerable.

Mastery

Evasive finale: You can spend 2 hope to give all allies within your aura the elusive condition until the GM spends a fear to clear it, or until that ally is hit by an attack. While elusive all incoming attacks are made at disadvantage. Decrease the size of your rythmic aura by one range bound.

Daring performer

Spellcast Trait: Finesse

Play the daring performer if you want to opponents to cower before your performance.

Foundation

Dangerous aura: You gain the following as an option for your rythmic auras effect:

  • When you end your spotlight or succeed with hope on an action roll, cause adversaries within your aura to make a reaction roll against a difficulty equal to your evasion, on a failure they take 1d4 physical damage.
  • When an ally within your aura deals damage to an adversary increase the damage dealt by 1d4

Increase the both damages to 2d6 at tier 3

Specialization

Deadly act: You can make a spellcast roll against all adversaries within your rythmic aura, any you succeed against take d10 damage using your proficiency. On a roll with fear you also mark a hit point.

Mastery

Fatal finale: You can spend 2 hope to make a spellcast roll (12), on a success mark up to 3 hit points, to force all adversaries within your rythmic aura to mark that may hit points. If you rolled a success with hope clear one hit point, on a critical success clear another hit point. Reduce the size of your aura by one range bound

Encore: Once per session you can make a spellcast roll against all adversaries within your rythmic auraany you succeed against mark hit points equal to the total hit points you have marked. You then have the vulnerable condition that is only cleared once you clear all your marked hit points.

Printable cards

Foundation / Specialization / Mastery
Grace domain icon Blade domain icon
Dancer

Encouraging performer

Foundation

SPELLCAST TRAIT: Presence

Inspiring act: Your "rythmic dance" feature now allows allies within the rythmic aura to spend 1 hope to gain advantage on a duality roll.

Vitality burst: Once per rest you can clear 1 hit point from all allies within your aura.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Encouraging performer

Specialization

Cheerful act: When an ally within your rythmic aura rolls with fear, you can mark 1 stress to turn it into a roll with hope.

Hopeful aura: You gain the following as an option for your rythmic auras effect:

  • Whenever you would gain a hope, instead spend a hope to give other allies within your aura one hope
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Encouraging performer

Mastery

Determined finale: You can spend 2 hope to allow allies within your rythmic aura to immediately make one action as a reaction roll instead. Decrease the size of your aura by one range bound.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Revealing performer

Foundation

SPELLCAST TRAIT: Presence

Revealing aura: You gain the following as options for your rythmic auras effect:

  • Adversaries within the aura have a -1 penalty to their difficulty 
  • Adversaries within the aura have a -1 penalty to their attack modifier

The penalties increase to -2 when you reach tier 3

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Revealing performer

Specialization

Captivating act: You can mark any number of stress, to temporarily captive that many adversaries within your rythmic aura. While captivated the adversary is vulnerable and has disadvantage on action rolls against targets other than you. It cost the GM an additional feature to remove the captivated condition from an adversary inside your rythmic aura.

Seductive act: When adversaries within your rythmic aura that have the vulnerable condition take damage, they must also mark a number of stress equal to the number of hit points they mark.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Revealing performer

Mastery

Teasing finale: You can spend 2 hope to cause all adversaries within your rythmic aura to mark a number of hit points equal to the amount of stress they have marked, these hit points cannot be cleared until the adversary has cleared all of their stress. The adversary cannot mark their last hit point when marking hit points from this feature. Decrease the size of your aura by one range bound.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Acrobatic performer

Foundation

SPELLCAST TRAIT: Agility

Manoeuvring aura: You gain the following as an option for your rythmic auras effect:

  • Allies who end their movement within your aura can immediately move again up to a very close range. This can happen to each ally once per spotlight, unless they spend a hope to re-use the effect.

Increase the additional movement to close range at tier 3.

Trained acrobat: You and allies within your rythmic aura have advantage on agility reaction rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Acrobatic performer

Specialization

Leaping act: When you would move, you can instead spend 1 hope to leap to anywhere within close range. Upon landing make a spellcast roll against all adversaries within your rythmic aura any you succeed against take d8 damage using your proficiency, are knocked back to the edge of your aura.

You can spend an additional hope to make adversaries you succeed against temporarily vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Acrobatic performer

Mastery

Evasive finale: You can spend 2 hope to give all allies within your aura the elusive condition until the GM spends a fear to clear it, or until that ally is hit by an attack. While elusive all incoming attacks are made at disadvantage. Decrease the size of your rythmic aura by one range bound.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Daring performer

Foundation

SPELLCAST TRAIT: Finesse

Dangerous aura: You gain the following as an option for your rythmic auras effect:

  • When you end your spotlight or succeed with hope on an action roll, cause adversaries within your aura to make a reaction roll against a difficulty equal to your evasion, on a failure they take 1d4 physical damage.
  • When an ally within your aura deals damage to an adversary increase the damage dealt by 1d4

Increase the both damages to 2d6 at tier 3

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Daring performer

Specialization

Deadly act: You can make a spellcast roll against all adversaries within your rythmic aura, any you succeed against take d10 damage using your proficiency. On a roll with fear you also mark a hit point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Blade domain icon
Dancer

Daring performer

Mastery

Fatal finale: You can spend 2 hope to make a spellcast roll (12), on a success mark up to 3 hit points, to force all adversaries within your rythmic aura to mark that may hit points. If you rolled a success with hope clear one hit point, on a critical success clear another hit point. Reduce the size of your aura by one range bound

Encore: Once per session you can make a spellcast roll against all adversaries within your rythmic auraany you succeed against mark hit points equal to the total hit points you have marked. You then have the vulnerable condition that is only cleared once you clear all your marked hit points.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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