Dread Knight
Spellcast Trait: StrengthSome Seraphs channel the powers from the Hallows Above, but the Circles Below can also inspire devotion and grant strength
Demonic Steed: In addition to your existing Prayer Dice abilities you may also spend a Prayer Die to summon a Steed, put Steed Tokens on it equal to the value of the Die spent.
Your steed shares your Evasion and lasts until it has no Steed Tokens on it. If it would mark an HP, instead remove a Steed Token from it.
While riding you can remove a Dteed Token to:
Move within Far range without an Agility Roll
Give disadvantage to any attack roll
Force an adversary to mark a Stress
Dark Strength: When you succeed on an attack with Fear, increase your damage die by one step (e.g. d6s become d8s, d10s become d12s)
Demonic Wings: Your steed can fly. If you wish to carry an additional creature on your steed, you must spend a Steed Token.
Threat Level Midnight: Once per session you may choose to succeed with Fear
Spreading Intimidation: When an adversary marks Stress within Close range of you, their allies within Very Close range also mark a Stress.
This triggers once per spotlight.