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Terrornaut • Gravewarden

About these subclasses

Strike fear into the heart of your opponents or harness the power of the fallen into a relentless march of sustain and terror.

Designed for class

Dreadknight
Homebrew class
Dreadknight
Terrornaut

Terrornaut

Spellcast Trait: Strength

Play the Terrornaut if you want to crush foes up close, spreading fear and restraint that leaves enemies reeling even after you move on.

Foundation

Crushing Presence: When you hit a creature with a melee weapon attack, that creature must make a Reaction Roll (15). On a failure, choose one:

  • The creature becomes Frightened until the end of its next action.

  • The creature becomes Restrained until the end of its next action.

  • If the creature is already Frightened or Restrained, it has disadvantage on its next roll.

Lingering Terror: Frightened or Restrained targets continue to suffer Aura of Dread until the end of their next action, even if they leave Very Close range.

Specialization

The Harrowing: You gain +1 Evasion for each Frightened or Restrained enemy within Close range of you.

Soul Echo: When you hit a creature with a melee weapon attack, mark a Stress to choose one Frightened or Restrained enemy within Close range of the original target. That creature also takes the same damage. You may only apply Soul Echo once per attack.

Mastery

Emanate Horror: Once per scene, mark a stress, Frightened enemies within Far range of you cannot clear the Frightened condition unless they first leave Far range of you.

Fright Night: Whenever you defeat a Frightened enemy, you:

  • Clear 1 HP, and

  • Restore 1 Armor (if any Armor is marked).

This can trigger once per spotlight.

Gravewarden

Gravewarden

Spellcast Trait: Strength

Play the Gravewarden if you want to be a walking reliquary of the dead, growing harder to kill as the battlefield fills with souls.

Foundation

Grave Density: You add your Proficiency to your Evasion.

Soulbound Plating: Once per spotlight, when a creature is defeated within Close range of you, Spend Hope to clear HP based on the creature’s tier:

Tier 1: Spend 1 Hope to Clear 1 HP

Tier 2: Spend 2 Hope to Clear 2 HP

Tier 3: Spend 3 Hope to Clear 3 HP

Tier 4: Spend 4 Hope to Clear 4 HP

You also gain temporary Armor slots equal to your Tier. This Armor lasts until the end of the scene and does not stack.

Specialization

Anti-Magic Shell: While you have temporary Armor from Soulbound Plating, you may mark 1 Stress to gain resistance to magic damage. This resistance ends if all temporary Armor is marked.

Chilling Grasp: When you are hit by an attack, you may force the attacker to make a Reaction Roll (13). On a success, choose one:

  • The attacker becomes Frightened until the end of its next action.

  • The attacker becomes Restrained until the end of its next action.

Mastery

Unyielding Reliquary: Once per long rest, when you would mark your last HP, instead:

  • Mark all remaining Armor slots

  • Clear HP equal to half the Armor marked. You remain standing.

Weight of the Slain: When you defeat a Tier 3 or Tier 4 creature, increase all your damage thresholds by that creature’s tier value. This stacks and lasts until end of the scene.

Printable cards

Foundation / Specialization / Mastery
Bone domain icon Dread domain icon
Terrornaut
Dreadknight

Terrornaut

Foundation

SPELLCAST TRAIT: Strength

Crushing Presence: When you hit a creature with a melee weapon attack, that creature must make a Reaction Roll (15). On a failure, choose one:

  • The creature becomes Frightened until the end of its next action.

  • The creature becomes Restrained until the end of its next action.

  • If the creature is already Frightened or Restrained, it has disadvantage on its next roll.

Lingering Terror: Frightened or Restrained targets continue to suffer Aura of Dread until the end of their next action, even if they leave Very Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Dread domain icon
Terrornaut
Dreadknight

Terrornaut

Specialization

The Harrowing: You gain +1 Evasion for each Frightened or Restrained enemy within Close range of you.

Soul Echo: When you hit a creature with a melee weapon attack, mark a Stress to choose one Frightened or Restrained enemy within Close range of the original target. That creature also takes the same damage. You may only apply Soul Echo once per attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Dread domain icon
Terrornaut
Dreadknight

Terrornaut

Mastery

Emanate Horror: Once per scene, mark a stress, Frightened enemies within Far range of you cannot clear the Frightened condition unless they first leave Far range of you.

Fright Night: Whenever you defeat a Frightened enemy, you:

  • Clear 1 HP, and

  • Restore 1 Armor (if any Armor is marked).

This can trigger once per spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Dread domain icon
Gravewarden
Dreadknight

Gravewarden

Foundation

SPELLCAST TRAIT: Strength

Grave Density: You add your Proficiency to your Evasion.

Soulbound Plating: Once per spotlight, when a creature is defeated within Close range of you, Spend Hope to clear HP based on the creature’s tier:

Tier 1: Spend 1 Hope to Clear 1 HP

Tier 2: Spend 2 Hope to Clear 2 HP

Tier 3: Spend 3 Hope to Clear 3 HP

Tier 4: Spend 4 Hope to Clear 4 HP

You also gain temporary Armor slots equal to your Tier. This Armor lasts until the end of the scene and does not stack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Dread domain icon
Gravewarden
Dreadknight

Gravewarden

Specialization

Anti-Magic Shell: While you have temporary Armor from Soulbound Plating, you may mark 1 Stress to gain resistance to magic damage. This resistance ends if all temporary Armor is marked.

Chilling Grasp: When you are hit by an attack, you may force the attacker to make a Reaction Roll (13). On a success, choose one:

  • The attacker becomes Frightened until the end of its next action.

  • The attacker becomes Restrained until the end of its next action.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Dread domain icon
Gravewarden
Dreadknight

Gravewarden

Mastery

Unyielding Reliquary: Once per long rest, when you would mark your last HP, instead:

  • Mark all remaining Armor slots

  • Clear HP equal to half the Armor marked. You remain standing.

Weight of the Slain: When you defeat a Tier 3 or Tier 4 creature, increase all your damage thresholds by that creature’s tier value. This stacks and lasts until end of the scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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