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Enigma Hunter • Loreseeker

Enigma Hunter

Enigma Hunter

Spellcast Trait: Instinct
Foundation

Read The Signs: When you observe a person, place, or object for the first time, make a Spellcast Roll (12) and you may ask the GM one of the following:

  • What here is out of place?

  • What happened here recently?

  • What detail should I pay attention to?

The GM answers truthfully.

Keen Eye: When you make an Instinct Roll to investigate or observe something, you can mark a Stress to gain Advantage on the roll.

Specialization

Study Your Prey: When you observe an adversary for the first time, mark a Stress and you can choose one of the following:

  • Learn its highest Trait.

  • Learn its lowest Trait.

  • Learn one of its attacks or features.

  • Learn one weakness or vulnerability it has.

The GM answers truthfully.

Calculated Strike: Once per scene, when you make an attack against an adversary whose weakness you have identified, you can gain +2 to the attack roll.

Mastery

Fatal Insight: When you make an attack against an adversary whose weakness you have identified, if your Hope Die rolls a 12, you can treat the roll as a Critical Success.

Additionally, once per scene, when you use Calculated Strike, you may choose to gain +3 instead of +2 to the attack roll.

Loreseeker

Loreseeker

Spellcast Trait: Knowledge
Foundation

Field Of Study: At the beginning of each session, choose one Field of Study:

  • Creatures

  • History

  • Magic

  • Nature

  • Places.

When you make a Knowledge Roll related to your chosen Field of Study, you gain +1 to the roll.

Specialization

Cross-Reference: Once per scene, when you succeed on a Knowledge Roll, you may choose one ally who can hear you. Explain how your knowledge applies to the current situation. That ally gains +2 on their next action roll that directly benefits from the information you shared.

Mastery

Living Archive: When you make a Knowledge Roll, you may use one relevant Experience without spending Hope.

Once per session, when you succeed on a Knowledge Roll with Hope, you may also give +2 to the next action roll of each ally who can hear your explanation.

Printable cards

Foundation / Specialization / Mastery
Codex domain icon Sage domain icon
Enigma Hunter
Investigator

Enigma Hunter

Foundation

SPELLCAST TRAIT: Instinct

Read The Signs: When you observe a person, place, or object for the first time, make a Spellcast Roll (12) and you may ask the GM one of the following:

  • What here is out of place?

  • What happened here recently?

  • What detail should I pay attention to?

The GM answers truthfully.

Keen Eye: When you make an Instinct Roll to investigate or observe something, you can mark a Stress to gain Advantage on the roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Sage domain icon
Enigma Hunter
Investigator

Enigma Hunter

Specialization

Study Your Prey: When you observe an adversary for the first time, mark a Stress and you can choose one of the following:

  • Learn its highest Trait.

  • Learn its lowest Trait.

  • Learn one of its attacks or features.

  • Learn one weakness or vulnerability it has.

The GM answers truthfully.

Calculated Strike: Once per scene, when you make an attack against an adversary whose weakness you have identified, you can gain +2 to the attack roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Sage domain icon
Enigma Hunter
Investigator

Enigma Hunter

Mastery

Fatal Insight: When you make an attack against an adversary whose weakness you have identified, if your Hope Die rolls a 12, you can treat the roll as a Critical Success.

Additionally, once per scene, when you use Calculated Strike, you may choose to gain +3 instead of +2 to the attack roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Sage domain icon
Loreseeker
Investigator

Loreseeker

Foundation

SPELLCAST TRAIT: Knowledge

Field Of Study: At the beginning of each session, choose one Field of Study:

  • Creatures

  • History

  • Magic

  • Nature

  • Places.

When you make a Knowledge Roll related to your chosen Field of Study, you gain +1 to the roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Sage domain icon
Loreseeker
Investigator

Loreseeker

Specialization

Cross-Reference: Once per scene, when you succeed on a Knowledge Roll, you may choose one ally who can hear you. Explain how your knowledge applies to the current situation. That ally gains +2 on their next action roll that directly benefits from the information you shared.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Sage domain icon
Loreseeker
Investigator

Loreseeker

Mastery

Living Archive: When you make a Knowledge Roll, you may use one relevant Experience without spending Hope.

Once per session, when you succeed on a Knowledge Roll with Hope, you may also give +2 to the next action roll of each ally who can hear your explanation.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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