Enigma Hunter
Spellcast Trait: InstinctRead The Signs: When you observe a person, place, or object for the first time, make a Spellcast Roll (12) and you may ask the GM one of the following:
What here is out of place?
What happened here recently?
What detail should I pay attention to?
The GM answers truthfully.
Keen Eye: When you make an Instinct Roll to investigate or observe something, you can mark a Stress to gain Advantage on the roll.
Study Your Prey: When you observe an adversary for the first time, mark a Stress and you can choose one of the following:
Learn its highest Trait.
Learn its lowest Trait.
Learn one of its attacks or features.
Learn one weakness or vulnerability it has.
The GM answers truthfully.
Calculated Strike: Once per scene, when you make an attack against an adversary whose weakness you have identified, you can gain +2 to the attack roll.
Fatal Insight: When you make an attack against an adversary whose weakness you have identified, if your Hope Die rolls a 12, you can treat the roll as a Critical Success.
Additionally, once per scene, when you use Calculated Strike, you may choose to gain +3 instead of +2 to the attack roll.