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Gadgeteers Guild

About these subclasses

As a member of the Gadgeteers Guild, you specialize in using your gadgets in order to take on your foes. By applying different gadgets to your weapons, you can gain the upper hand against a creature whom you might not win against in a fair fight. But playing fair is for chumps. You’re here to do a job, and you do it well. Craft your different gadgets, and good luck on your mission.

Designed for class

Assassin image
Core class
Assassin

Gadgeteers Guild

Spellcast Trait: Knowledge

Use different gadgets to take out your enemies.

Foundation

Tranquilizer: On a successful attack, Spend a Hope to force the target to make a reaction roll (14). On a failure, they become temporarily Woozy. While Woozy, they subtract 1d4 from their rolls, and their Difficulty is decreased by your Tier.

Bombs: Gain an additional Stress Slot. Mark a Stress to plant a bomb. Mark an additional Stress to detonate it. Once detonated, all creatures within Very Close range must make an Agility reaction roll (13). On a failure, the creature takes d6 + your Knowledge Trait physical damage using your proficiency. On a success, the creature takes half damage. You may have a number of Bombs active equal to your Knowledge Trait.

Specialization

Confuser: On a successful attack, spend a Hope to force the target to make a reaction roll (15). On a failure, they become temporarily Confused. While Confused, the creature must attack the creature closest to it when it makes attacks.

Bigger Bombs: Your damage from your Bombs feature becomes d8 + your Knowledge Trait physical damage using your proficiency.

Mastery

Shrinker: On a successful attack, Spend a Hope to force the target to make a reaction roll (16). On a failure, the creature becomes temporarily Shrunk. While Shrunk, attacks against the creature are made at Advantage, and on a successful hit, the attacker may add a level of Proficiency to the damage roll.

Tricky Bombs: Gain an additional Stress Slot. Your damage from your Bombs feature becomes d10 + your Knowledge Trait physical damage using your proficiency. Additionally, whenever a creature fails their reaction roll, you may Mark a Stress to apply the Woozy, Confused, or Shrunk conditions on them.

Printable cards

Foundation / Specialization / Mastery
Assassin

Gadgeteers Guild

Foundation

SPELLCAST TRAIT: Knowledge

Tranquilizer: On a successful attack, Spend a Hope to force the target to make a reaction roll (14). On a failure, they become temporarily Woozy. While Woozy, they subtract 1d4 from their rolls, and their Difficulty is decreased by your Tier.

Bombs: Gain an additional Stress Slot. Mark a Stress to plant a bomb. Mark an additional Stress to detonate it. Once detonated, all creatures within Very Close range must make an Agility reaction roll (13). On a failure, the creature takes d6 + your Knowledge Trait physical damage using your proficiency. On a success, the creature takes half damage. You may have a number of Bombs active equal to your Knowledge Trait.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Assassin

Gadgeteers Guild

Specialization

Confuser: On a successful attack, spend a Hope to force the target to make a reaction roll (15). On a failure, they become temporarily Confused. While Confused, the creature must attack the creature closest to it when it makes attacks.

Bigger Bombs: Your damage from your Bombs feature becomes d8 + your Knowledge Trait physical damage using your proficiency.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Assassin

Gadgeteers Guild

Mastery

Shrinker: On a successful attack, Spend a Hope to force the target to make a reaction roll (16). On a failure, the creature becomes temporarily Shrunk. While Shrunk, attacks against the creature are made at Advantage, and on a successful hit, the attacker may add a level of Proficiency to the damage roll.

Tricky Bombs: Gain an additional Stress Slot. Your damage from your Bombs feature becomes d10 + your Knowledge Trait physical damage using your proficiency. Additionally, whenever a creature fails their reaction roll, you may Mark a Stress to apply the Woozy, Confused, or Shrunk conditions on them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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