Gadgeteers Guild
Spellcast Trait: KnowledgeUse different gadgets to take out your enemies.
Tranquilizer: On a successful attack, Spend a Hope to force the target to make a reaction roll (14). On a failure, they become temporarily Woozy. While Woozy, they subtract 1d4 from their rolls, and their Difficulty is decreased by your Tier.
Bombs: Gain an additional Stress Slot. Mark a Stress to plant a bomb. Mark an additional Stress to detonate it. Once detonated, all creatures within Very Close range must make an Agility reaction roll (13). On a failure, the creature takes d6 + your Knowledge Trait physical damage using your proficiency. On a success, the creature takes half damage. You may have a number of Bombs active equal to your Knowledge Trait.
Confuser: On a successful attack, spend a Hope to force the target to make a reaction roll (15). On a failure, they become temporarily Confused. While Confused, the creature must attack the creature closest to it when it makes attacks.
Bigger Bombs: Your damage from your Bombs feature becomes d8 + your Knowledge Trait physical damage using your proficiency.
Shrinker: On a successful attack, Spend a Hope to force the target to make a reaction roll (16). On a failure, the creature becomes temporarily Shrunk. While Shrunk, attacks against the creature are made at Advantage, and on a successful hit, the attacker may add a level of Proficiency to the damage roll.
Tricky Bombs: Gain an additional Stress Slot. Your damage from your Bombs feature becomes d10 + your Knowledge Trait physical damage using your proficiency. Additionally, whenever a creature fails their reaction roll, you may Mark a Stress to apply the Woozy, Confused, or Shrunk conditions on them.