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Biomancer • Genome Architect

About these subclasses

Advanced Healer/Utility character for a more veteran player looking for strong flavor and powerful skills. Great for difficult/ lethal campaigns.

Designed for class

Geneticist
Homebrew class
Geneticist
Biomancer

Biomancer

Spellcast Trait: Knowledge

Play the Biomancer if you want to empower your allies’ bodies, turning wounds into strength and adaptation into protection.

Foundation

Biohacking: Mark a Stress to target a creature within Close range. Choose one Biohack:

Ally Biohacks

  • Regenerative Surge: The target clears 1 HP.

  • Adaptive Buffer: The target increases their thresholds equal to your Proficiency until end of scene.

Enemy Biohacks

  • Metabolic Disruption: The target marks 1 Stress.

  • Neural Interference: The target takes a -2 stackable debuff to damage.

Specialization

Chain Modification: After Biohacking, you may spend 1 Hope to target a second creature within Close range of the original target.

  • If the second target is an ally, they gain temporary HP equal to your Knowledge modifier.

  • If the second target is an enemy, they mark 1 Stress, and they are temporarily Vulnerable.

Mastery

Optimized Bioengineering: Apply all Biohack effects to both targets affected by Chain Modification. Additionally, when you use Biohacking apply the following upgrades:

  • Perfected Regeneration: Until end of scene, Biohacked allies clear an additional HP when healed.

  • Aggressive Mutation: When you target an adversary, your Enemy Biohack effects are doubled in value.

Genome Architect

Genome Architect

Spellcast Trait: Knowledge

Play the Genome Architect if you want to reshape biological problems before they occur and undo threats around you with creative evolution

Foundation

Genetic Override: When you change your active Genetic Trait, choose either an Ally Optimization or Congenital Maladaption.

Ally Optimization: Until end of scene, an ally in Far range gains your active Genetic Trait.

Congenital Maladaption: An adversary within Close range makes a Reaction Roll (13). On a failure, temporarily they gain one of the following:

  • Atrophic Musculature: They Mark a stress to move. Their movements are halved.

  • Neural Desync: -2 penalty to their action rolls and thresholds.

  • Hemorrhagic Cascade: If they mark HP, they mark +1 HP.

  • Sensory Collapse: Target is revealed and Vulnerable.

Specialization

Devolution Protocol: When an enemy fails the Reaction Roll against your Congenital Maladaption, that enemy reduces their Difficulty by your Spellcast trait modifier until the end of their next action.

Corrective Rewrite: Choose one target you can touch, spend 2 Hope to clear a negative condition.

Group Selection: When you use Directed Evolution, you may target as many targets within Close range equal to your Knowledge modifier.

Mastery

Hybridization: Directed Evolution also triggers a Hybrid Trait below until the end of the scene. Their appearance visibly reflects the hybridization.

  • Draconic Integration: Your Melee attacks hit Very Close range and are fire damage. Gain immunity to fire.

  • Giant Myofiber: The creature gains +2 Strength and double thresholds.

  • Ooze Morphology: When a creature makes a melee attack against a creature with this trait, it must make a Reaction Roll (13) or become temporarily Restrained.

  • Chimeric Instability: If an adversary attacks you or an ally in Very Close Range they make a Reaction Roll (13) or become temporarily Poisoned. While Poisoned, the target must roll a d6 upon taking the spotlight. On a result of 4 or lower, they must mark a Stress.

Printable cards

Foundation / Specialization / Mastery
Sage domain icon Innovation domain icon
Biomancer
Geneticist

Biomancer

Foundation

SPELLCAST TRAIT: Knowledge

Biohacking: Mark a Stress to target a creature within Close range. Choose one Biohack:

Ally Biohacks

  • Regenerative Surge: The target clears 1 HP.

  • Adaptive Buffer: The target increases their thresholds equal to your Proficiency until end of scene.

Enemy Biohacks

  • Metabolic Disruption: The target marks 1 Stress.

  • Neural Interference: The target takes a -2 stackable debuff to damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Innovation domain icon
Biomancer
Geneticist

Biomancer

Specialization

Chain Modification: After Biohacking, you may spend 1 Hope to target a second creature within Close range of the original target.

  • If the second target is an ally, they gain temporary HP equal to your Knowledge modifier.

  • If the second target is an enemy, they mark 1 Stress, and they are temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Innovation domain icon
Biomancer
Geneticist

Biomancer

Mastery

Optimized Bioengineering: Apply all Biohack effects to both targets affected by Chain Modification. Additionally, when you use Biohacking apply the following upgrades:

  • Perfected Regeneration: Until end of scene, Biohacked allies clear an additional HP when healed.

  • Aggressive Mutation: When you target an adversary, your Enemy Biohack effects are doubled in value.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Innovation domain icon
Genome Architect
Geneticist

Genome Architect

Foundation

SPELLCAST TRAIT: Knowledge

Genetic Override: When you change your active Genetic Trait, choose either an Ally Optimization or Congenital Maladaption.

Ally Optimization: Until end of scene, an ally in Far range gains your active Genetic Trait.

Congenital Maladaption: An adversary within Close range makes a Reaction Roll (13). On a failure, temporarily they gain one of the following:

  • Atrophic Musculature: They Mark a stress to move. Their movements are halved.

  • Neural Desync: -2 penalty to their action rolls and thresholds.

  • Hemorrhagic Cascade: If they mark HP, they mark +1 HP.

  • Sensory Collapse: Target is revealed and Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Innovation domain icon
Genome Architect
Geneticist

Genome Architect

Specialization

Devolution Protocol: When an enemy fails the Reaction Roll against your Congenital Maladaption, that enemy reduces their Difficulty by your Spellcast trait modifier until the end of their next action.

Corrective Rewrite: Choose one target you can touch, spend 2 Hope to clear a negative condition.

Group Selection: When you use Directed Evolution, you may target as many targets within Close range equal to your Knowledge modifier.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Innovation domain icon
Genome Architect
Geneticist

Genome Architect

Mastery

Hybridization: Directed Evolution also triggers a Hybrid Trait below until the end of the scene. Their appearance visibly reflects the hybridization.

  • Draconic Integration: Your Melee attacks hit Very Close range and are fire damage. Gain immunity to fire.

  • Giant Myofiber: The creature gains +2 Strength and double thresholds.

  • Ooze Morphology: When a creature makes a melee attack against a creature with this trait, it must make a Reaction Roll (13) or become temporarily Restrained.

  • Chimeric Instability: If an adversary attacks you or an ally in Very Close Range they make a Reaction Roll (13) or become temporarily Poisoned. While Poisoned, the target must roll a d6 upon taking the spotlight. On a result of 4 or lower, they must mark a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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