TORMENTOR
Spellcast Trait: AgilityChoose the Tormentor if you want to lock down and harass adversaries alongside your team.
Hunt: Once per rest, you can spend a Hope to teleport within Melee range of a Branded target that is within Far range of you.
Baleful Persistence: When an adversary successfully attacks you, you can mark a Stress and roll 1d4. You add the result to each of your damage thresholds against the damage from the attack.
Quench the Thirst: Once per rest, when you kill a Branded adversary, you can clear a Stress or gain a Hope.
Shriek: When you deal damage to an adversary, you can spend 2 Hope and make a Spellcast Roll (15). On a success, you make a terrifying noise and the target receives a permanent penalty to its damage thresholds equal to your Spellcast Trait. This ability can only effect one adversary at a time.
Even the Odds: Once per long rest, when you roll a success with Fear against an adversary, you may mark 2 Stress and prevent the GM from taking their turn after this roll, and keep the turn on the Player side as if it were a success with Hope. Additionally, the GM cannot spend additional Fear to spotlight an adversary until you or another player either fails a roll or succeeds with Fear.