Guild of Shadows
Spellcast Trait: FinesseA shadow is a dark reflection of your soul. You have learned to manifest this reflection, and work alongside it to achieve your goals.
Manifest Shadow: You may spend a Hope to manifest your shadow in a physical form until it would mark a HP or the end of the scene. It remains 2D, shares your evasion, has 1 HP and can move within Close range of yourself. While manifested it, you can mark a Stress to have your shadow:
Manipulate an object that's up to half the weight of something you could manipulate.
Grant you advantage on your next action roll.
Swap places with yourself.
Empowered Shadow: Your shadow becomes 3D, but still appears as a dark and vague form. It can move within Far range of yourself. Your shadow gains the following Stress features:
Sacrifice itself, allowing you to reroll your Hope or Fear die.
Gain a +1 bonus to your Proficiency on a damage roll.
Share their senses with you.
Precise Critical: When you critically succeed, you may choose to not gain a Hope in exchange for clearing an additional Stress.
Perfected Shadow: Your manifested shadow is identical to you and can travel within Very Far range of yourself. Your shadow gains the following Stress features:
Take half of the damage you receive.
Give you a bonus to your action roll equal to the number of Fear in the GM's pool.
Change appearance to match any humanoid form you can imagine.
Seeing Double: While your manifested shadow is within Melee range of you, adversaries have disadvantage on rolls against you.