Heartbound (V 1.2)
Use the power of love and friendship to keep fighting through it all.
Binding of the Heart: Whenever you take a Rest, choose another PC to be your Heartward. When you would make a roll with Hope, your Heartward gains a Hope. You may change your Heartward to another PC by marking a Stress.
Shield of Hearts: Whenever your Heartward would take damage while within Close range of you, they may spend a Hope instead of an Armor Slot
Home Is Where The Heart Is: Whenever you rest, you and your Heartward each clear a Stress. If both you and your Heartward make the exact same downtime moves, the GM loses a Fear.
Always With You: You can mark a Stress to immediately teleport within Melee range of your Heartward. If your Heartward is further than Far range away, mark an additional stress.
Act As One: Once per rest, you may initiate a tag team roll with your Heartward by spending a Hope. This ignores normal limitations on how many Tag Team rolls you can make.