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Combat • Support • Studied

About these subclasses

The Combat subclass allows you to enhance your own abilities while under the effect of your Battle Herbs.
The Support subclass allows you to enhance the abilities of others who are under the effects of your Battle Herbs.
The Studied subclass allows you to use more Battle Herbs, while giving you some minor buffs.

Designed for class

Homebrew class
Herbalist

Combat

Spellcast Trait: Instinct

Play as the Combat Herbalist if you want to enhance your own abilities in combat using your Battle Herbs

Foundation
Prepared for Battle: Gain a permanent +1 to your Evasion.

Feral Strikes: While you are under the effect of your Battle Herbs, you may add an additional 1d8 to your damage rolls.

Specialization
Force of Nature: Gain a permanent +3 to your Severe Damage Threshold.

Feral Senses: Your Feral Strikes damage is now 2d8.

Mastery
Clear Out: While you are under the effect of your Battle Herbs, you may choose to end the effect to clear 1d4 Hit Points.

Feral Intensity: Your Feral Strikes damage is now 3d8.

Support

Spellcast Trait: Instinct

Play as the Support Herbalist to enhance the abilities of your allies in battle using your Battle Herbs.

Foundation
Herbal Connection: Gain a permanent +1 Stress Slot. When someone else is under the effect of your Battle Herbs, whenever they make an attack roll, you may mark a Stress to give them Advantage on the attack roll. If the attack is successful, they gain a +1 to their Proficiency.
Specialization
Herbal Shield: Gain a permanent +1 Stress Slot. Whenever someone else under the effect of your Battle Herbs is forced to mark more than 1 Hit Point, you can mark a Stress to reduce the damage by one Threshold.
Mastery
Herbal Healer: When someone else is under the effect of your Battle Herbs, you may choose to end the effect to have them clear 2 Hit Points.

Studied

Spellcast Trait: Instinct

Play as the Studied Herbalist to get some more versatility out of your Battle Herbs.

Foundation

Gatherer: Gain an additional Battle Herbs die.

Mixer: Once per session, you may Spend a Hope to reroll your Battle Herbs dice.

Specialization

Forager: Gain an additional Battle Herbs die.

Herbal Clearance: Whenever any creature under the effect of your Battle Herbs makes a successful attack roll with Hope, instead of gaining the Hope, they may choose to clear a Stress.

Mastery

Gardener: Gain an additional Battle Herbs die.

Fruits of Labor: If you have at least one remaining Battle Herbs die, you may roll all your remaining Battle Herbs dice, and clear an equivalent number of Hit Points of anyone within Close range, divided as you see fit.

Printable cards

Foundation / Specialization / Mastery
Sage domain icon Splendor domain icon
Herbalist

Combat

Foundation

SPELLCAST TRAIT: Instinct

Prepared for Battle: Gain a permanent +1 to your Evasion.

Feral Strikes: While you are under the effect of your Battle Herbs, you may add an additional 1d8 to your damage rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Herbalist

Combat

Specialization

Force of Nature: Gain a permanent +3 to your Severe Damage Threshold.

Feral Senses: Your Feral Strikes damage is now 2d8.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Herbalist

Combat

Mastery

Clear Out: While you are under the effect of your Battle Herbs, you may choose to end the effect to clear 1d4 Hit Points.

Feral Intensity: Your Feral Strikes damage is now 3d8.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Herbalist

Support

Foundation

SPELLCAST TRAIT: Instinct

Herbal Connection: Gain a permanent +1 Stress Slot. When someone else is under the effect of your Battle Herbs, whenever they make an attack roll, you may mark a Stress to give them Advantage on the attack roll. If the attack is successful, they gain a +1 to their Proficiency.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Herbalist

Support

Specialization

Herbal Shield: Gain a permanent +1 Stress Slot. Whenever someone else under the effect of your Battle Herbs is forced to mark more than 1 Hit Point, you can mark a Stress to reduce the damage by one Threshold.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Herbalist

Support

Mastery

Herbal Healer: When someone else is under the effect of your Battle Herbs, you may choose to end the effect to have them clear 2 Hit Points.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Herbalist

Studied

Foundation

SPELLCAST TRAIT: Instinct

Gatherer: Gain an additional Battle Herbs die.

Mixer: Once per session, you may Spend a Hope to reroll your Battle Herbs dice.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Herbalist

Studied

Specialization

Forager: Gain an additional Battle Herbs die.

Herbal Clearance: Whenever any creature under the effect of your Battle Herbs makes a successful attack roll with Hope, instead of gaining the Hope, they may choose to clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Splendor domain icon
Herbalist

Studied

Mastery

Gardener: Gain an additional Battle Herbs die.

Fruits of Labor: If you have at least one remaining Battle Herbs die, you may roll all your remaining Battle Herbs dice, and clear an equivalent number of Hit Points of anyone within Close range, divided as you see fit.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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