Relic Bearer
Spellcast Trait: StrengthPlay the Relicbearer if you want to wield a singular legendary weapon bound to natural law, carrying ancient power through steel, stone, and spirit.
Relicbound Sentinel: You create a singular nature relic, a legendary weapon bound to you alone. You and the GM work together to define the relic’s weapon stats, appearance, materials, and origin. When you hit with the relic, choose whether the damage is physical or magical. If magical, describe how elemental or natural forces manifest through the strike.
Dual Discipline: You may have two Disciplines active at the same time.
Relicbound Precision: When you make an attack with your relic, Spend 2 Hope to treat your Proficiency bonus as doubled for that attack.
Deepwood Disciplines: You know the following Disciplines:
Grave Stillness: If you do not move on your turn, you are considered Hidden until the start of your next turn.
Ancestral Weight: Once per scene, when you hit with a melee weapon, the target is temporarily Restrained.
Nature’s Resolve: Once per scene, you may ignore being Restrained or the effects of difficult terrain.
Cycle of the Old Ways: When you defeat an adversary, you may switch your Disciplines. You cannot choose a Discipline that is currently active. You may swap one or both of your active Disciplines.
Verdant Judgment: When you hit an adversary with your relic,
the area within Very Close range of that target becomes difficult terrain. In addition, attacks made with your relic against adversaries standing in difficult terrain are treated as if those adversaries are Vulnerable.