Skip to content

Illusionary Origin

Subclasses Designed by Mal S

About these subclasses

This subclass extrapolates on the core Sorcerer’s Minor Illusion feature, allowing them to greatly expand what kind of illusions they are capable of casting using Major Illusion. What it lacks in combat viability, it more than makes up for in creative players with vast imaginations. Dreamscape is a slightly altered version of Hypnotic Shimmer, a Grace domain card that the Sorcerer normally doesn’t have access to. It culminates in inflicting Stress on a target by overloading their senses with psychic illusions that shatter their psyche.
The theme is illusion magic, which offers something different from the elementalism and the raw magic manipulation of the Sorcerer’s other subclasses.

Designed for class

Sorcerer image
Core class
Sorcerer

Subclass details

Illusionary Origin

Illusionary Origin

Spell trait: Instinct

Play the Illusionary Origin if you want to manifest fantastical imagination into reality.

Foundation
Tier 1

Major Illusion: The illusion you create from your Minor Illusion feature is now convincing to anyone, regardless of range. Additionally, it can now be up to three times your size, and you can mark any number of Stress to add an audio, olfactory, or tactile stimulus to the illusion you create. Each Stress you mark adds an additional stimulus.

Specialization
Tier 2

Dreamscape: Make a Spellcast Roll (15). Once per long rest on a success, choose a point within Very Far range and create a Dreamscape, a disorienting field of light and color that expands to Close range of the chosen point. Any adversary that ends its turn within the Dreamscape must make a Reaction Roll (14). On a failure, the creature marks a Stress and is temporarily Stunned. While Stunned, the target can’t use reactions and can’t take any other actions until they clear this condition. The Dreamscape fades away at the end of the scene.

Mastery
Tier 3

Perfect Illusion: You no longer need to mark Stress to add stimuli to illusions per your Major Illusion feature. Additionally, the range in which you can create a Minor Illusion expands to Far range

Shatter Psyche: When you have a Minor Illusion active, you can make a Spellcast roll against an adversary within Melee range of the illusion. On a success, spend any number of Hope to force the target to mark Stress equal to 1 + the number of Hope you spent. If you do this, the illusion vanishes.

Printable cards

Foundation / Specialization / Mastery
Illusionary Origin
Sorcerer

Illusionary Origin

Foundation

SPELLCAST TRAIT: Instinct

Major Illusion: The illusion you create from your Minor Illusion feature is now convincing to anyone, regardless of range. Additionally, it can now be up to three times your size, and you can mark any number of Stress to add an audio, olfactory, or tactile stimulus to the illusion you create. Each Stress you mark adds an additional stimulus.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Illusionary Origin
Sorcerer

Illusionary Origin

Specialization

Dreamscape: Make a Spellcast Roll (15). Once per long rest on a success, choose a point within Very Far range and create a Dreamscape, a disorienting field of light and color that expands to Close range of the chosen point. Any adversary that ends its turn within the Dreamscape must make a Reaction Roll (14). On a failure, the creature marks a Stress and is temporarily Stunned. While Stunned, the target can’t use reactions and can’t take any other actions until they clear this condition. The Dreamscape fades away at the end of the scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Illusionary Origin
Sorcerer

Illusionary Origin

Mastery

Perfect Illusion: You no longer need to mark Stress to add stimuli to illusions per your Major Illusion feature. Additionally, the range in which you can create a Minor Illusion expands to Far range

Shatter Psyche: When you have a Minor Illusion active, you can make a Spellcast roll against an adversary within Melee range of the illusion. On a success, spend any number of Hope to force the target to mark Stress equal to 1 + the number of Hope you spent. If you do this, the illusion vanishes.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.