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Marshal

Designed for class

Seraph image
Core class
Seraph

Marshal

Spellcast Trait: Strength

Play the Marshal if you want you and your posse to bring law and order to wild lands.

Foundation

Deputize Posse: Once per long rest, you can spend a Hope to place 3 tokens on this card. You or another PC can spend a token instead of spending a Hope to Help an Ally.

Frontier Justice: Spend a Hope and make a Spellcast Roll against a target within Close range. On a success, they are temporarily Restrained by a spectral lasso. You can mark a Stress to pull a lassoed target into Melee range.

Specialization

Long Arm of the Law: Targets that break free from your spectral lasso become Wanted. Wanted creatures cost an additional Fear to spotlight and clear Wanted when they take it.

Wanted Poster: You can spend 2 Hope to make a creature within Far range Wanted.

Mastery

Dead or Alive: When you attack a Wanted creature, you can roll a d20 as your Hope Die. When allies within Close range of you attack a Wanted creature, they can roll a d20 as their Hope Die.

Tireless Pursuit: While mounted, when you make an action roll to pursue a target, you can mark a Stress to turn a success with Fear into a success with Hope, or a failure with Hope into a success with Fear.

Printable cards

Foundation / Specialization / Mastery
Seraph

Marshal

Foundation

SPELLCAST TRAIT: Strength

Deputize Posse: Once per long rest, you can spend a Hope to place 3 tokens on this card. You or another PC can spend a token instead of spending a Hope to Help an Ally.

Frontier Justice: Spend a Hope and make a Spellcast Roll against a target within Close range. On a success, they are temporarily Restrained by a spectral lasso. You can mark a Stress to pull a lassoed target into Melee range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Seraph

Marshal

Specialization

Long Arm of the Law: Targets that break free from your spectral lasso become Wanted. Wanted creatures cost an additional Fear to spotlight and clear Wanted when they take it.

Wanted Poster: You can spend 2 Hope to make a creature within Far range Wanted.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Seraph

Marshal

Mastery

Dead or Alive: When you attack a Wanted creature, you can roll a d20 as your Hope Die. When allies within Close range of you attack a Wanted creature, they can roll a d20 as their Hope Die.

Tireless Pursuit: While mounted, when you make an action roll to pursue a target, you can mark a Stress to turn a success with Fear into a success with Hope, or a failure with Hope into a success with Fear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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