Marshal
Spellcast Trait: StrengthPlay the Marshal if you want you and your posse to bring law and order to wild lands.
Deputize Posse: Once per long rest, you can spend a Hope to place 3 tokens on this card. You or another PC can spend a token instead of spending a Hope to Help an Ally.
Frontier Justice: Spend a Hope and make a Spellcast Roll against a target within Close range. On a success, they are temporarily Restrained by a spectral lasso. You can mark a Stress to pull a lassoed target into Melee range.
Long Arm of the Law: Targets that break free from your spectral lasso become Wanted. Wanted creatures cost an additional Fear to spotlight and clear Wanted when they take it.
Wanted Poster: You can spend 2 Hope to make a creature within Far range Wanted.
Dead or Alive: When you attack a Wanted creature, you can roll a d20 as your Hope Die. When allies within Close range of you attack a Wanted creature, they can roll a d20 as their Hope Die.
Tireless Pursuit: While mounted, when you make an action roll to pursue a target, you can mark a Stress to turn a success with Fear into a success with Hope, or a failure with Hope into a success with Fear.