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Essence of Death • Blood of Life

About these subclasses

Necromancers have little concern for their imperfect creations, and routinely make them explode to suit their needs.

Essence of Death

Spellcast Trait: Presence

Specialize in death and what comes after. Undead minions and souls are your bread and butter.

Foundation

Throne action - Ectoplasmic Armor: While in your Necromantic Throne, you can make a Spellcast Roll (13). On a success, you or an ally within your Throne gains a temporary Armor slot. It is lost when they exit the Throne, you use this action again or the scene ends

Creature explosion: You can make your Necromantic Creation explode in a death nova. Make a Spellcast Roll to send it to a target point in range and destroy it. Every target within Very Close range of the point that you succeeded against takes 1D10 magic damage using your Tier. Add all remaining dice to the damage, then clear them.

Specialization

Ectoplasmic Coating: Weave ectoplasm around weapons. You can target an ally within Melee range. Until next rest or you use this feature again, their weapons can do either physical or magic damage.

Deathly weakening: Spend a Hope to make a Spellcast Roll against a target within Far range. On a success, it is temporarily Restrained and Vulnerable.

Mastery

Phantom Limbs: You use ectoplasmic material to grant yourself extra limbs. When you finish a rest, choose one option :

  • You can change weapon sets without marking a Stress

  • You can move to Far range without marking a Stress

  • You can fly

Throne Action - Death falls: While in your Necromantic Throne, you can make a Spellcast Roll (18). On a success, every adversary in your Throne you succeeded against takes Major damage and are temporarily Restrained. Your Throne then ends.

Blood of Life

Spellcast Trait: Presence

Specialize in the Vital Force and the Blood, giving you healing powers and control over others' blood. Body chimeras and blood homonculus are your bread and but

Foundation

Throne Action - Sanguinem Absorbeat: While in your Necromantic Throne, when a creature with blood or equivalent in your Throne takes Severe damage, you can mark a Stress to allow yourself or an ally within your Throne to clear a Hit point.

Life Fragment: Mark 2 Hit points to create a Life Fragment. It levitates around you, and you can break it to clear a hit point or prevent a Hit point from being marked.

You can only have 1 Life Fragment.

Specialization

Cruorem Transitus: When a creature within Close Range marks a hit point, you can teleport within Very Close range of it.

Life explosion: You can now have up to 3 Life Fragments.

Once per long rest, you can make your Necromantic Creation explode with Vital magic. Spend a Life Fragment to choose a point within Close range to send your creature to and make it explode in a area. Targets within the area clear a number of hit points equal to the highest remaining die. You then clear all remaining dice.

Mastery

Sanguinem Homonculus: Once per long rest, when you mark Severe Damage, you can use your Necromantic Creation class feature for free, without spending it.

Throne Action - Life Rises: While in your Necromantic Throne, you can make a Spellcast Roll (19). On a success, every ally in your Throne clears 2 Hit points. Your Throne then ends.

Printable cards

Foundation / Specialization / Mastery
Remains domain icon Crown domain icon
Necromancer*

Essence of Death

Foundation

SPELLCAST TRAIT: Presence

Throne action - Ectoplasmic Armor: While in your Necromantic Throne, you can make a Spellcast Roll (13). On a success, you or an ally within your Throne gains a temporary Armor slot. It is lost when they exit the Throne, you use this action again or the scene ends

Creature explosion: You can make your Necromantic Creation explode in a death nova. Make a Spellcast Roll to send it to a target point in range and destroy it. Every target within Very Close range of the point that you succeeded against takes 1D10 magic damage using your Tier. Add all remaining dice to the damage, then clear them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Remains domain icon Crown domain icon
Necromancer*

Essence of Death

Specialization

Ectoplasmic Coating: Weave ectoplasm around weapons. You can target an ally within Melee range. Until next rest or you use this feature again, their weapons can do either physical or magic damage.

Deathly weakening: Spend a Hope to make a Spellcast Roll against a target within Far range. On a success, it is temporarily Restrained and Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Remains domain icon Crown domain icon
Necromancer*

Essence of Death

Mastery

Phantom Limbs: You use ectoplasmic material to grant yourself extra limbs. When you finish a rest, choose one option :

  • You can change weapon sets without marking a Stress

  • You can move to Far range without marking a Stress

  • You can fly

Throne Action - Death falls: While in your Necromantic Throne, you can make a Spellcast Roll (18). On a success, every adversary in your Throne you succeeded against takes Major damage and are temporarily Restrained. Your Throne then ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Remains domain icon Crown domain icon
Necromancer*

Blood of Life

Foundation

SPELLCAST TRAIT: Presence

Throne Action - Sanguinem Absorbeat: While in your Necromantic Throne, when a creature with blood or equivalent in your Throne takes Severe damage, you can mark a Stress to allow yourself or an ally within your Throne to clear a Hit point.

Life Fragment: Mark 2 Hit points to create a Life Fragment. It levitates around you, and you can break it to clear a hit point or prevent a Hit point from being marked.

You can only have 1 Life Fragment.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Remains domain icon Crown domain icon
Necromancer*

Blood of Life

Specialization

Cruorem Transitus: When a creature within Close Range marks a hit point, you can teleport within Very Close range of it.

Life explosion: You can now have up to 3 Life Fragments.

Once per long rest, you can make your Necromantic Creation explode with Vital magic. Spend a Life Fragment to choose a point within Close range to send your creature to and make it explode in a area. Targets within the area clear a number of hit points equal to the highest remaining die. You then clear all remaining dice.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Remains domain icon Crown domain icon
Necromancer*

Blood of Life

Mastery

Sanguinem Homonculus: Once per long rest, when you mark Severe Damage, you can use your Necromantic Creation class feature for free, without spending it.

Throne Action - Life Rises: While in your Necromantic Throne, you can make a Spellcast Roll (19). On a success, every ally in your Throne clears 2 Hit points. Your Throne then ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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