Dark Vessel
Spellcast Trait: PresencePlay the Dark Vessel if you want to embrace corruption, stand at the center of danger, and turn your own mind into a conduit for overwhelming eldritch power.
Eldritch Manifestations: You allow fragments of your patron to inhabit your body. You know know the following Eldritch Manifestations:
The Crawling Choir: Your mouth splits and whispers spill from beneath your skin. You gain advantage on Presence rolls.
The Black Carapace: Your flesh hardens into alien obsidian plating. When you mark an Armor Slot, you may reduce the number of HP you mark by 2.
Your initial manifestation costs 2 Sanity.
Switching to a different manifestation costs 1 Stress.
You may have only one manifestation active until the scene ends.
Embrace Darkness: You know the following manifestations:
The Watching Halo: A crown of eyes opens across your head and shoulders. You cannot be surprised. You gain advantage on rolls to detect hidden or unseen creatures.
The Writhing Branch: Additional limbs tear free, bending at impossible angles. Increase your attack ranges by 1 range.
The Hollow Crown: A void opens above your skull, forming an unseen throne for your patron. Creatures within Close range take disadvantage on action rolls.
Eldritch Surge: While you have an active Eldritch Manifestation, after a successful attack or spellcast, you may spend Sanity to unleash your patron’s influence. You may use Eldritch Surge once per turn. Each adversary within Close range must make a Reaction Roll (13). On a failure, apply the effect based on Sanity spent:
Sanity: Frightened until end of next turn.
Sanity: Mark a Stress.
Sanity: Vulnerable until end of next turn.
Sanity: Restrained until end of next turn.
Sanity: Cannot be spotlighted unless the GM spends 2 Fear until end of your next turn.
Sanity: You willingly become fully Possessed. All Eldritch Surge effects (1–5) are active in this state.