Path of Sentience
Play the Path of Sentience if you want a cursed partnership where restraint and positioning matter more than raw power. Your weapon is awake. It watches, learns
Living Armament: Your cursed weapon is awake and fights beside you.
Your weapon always remains within Close range of you.
When you Attack with a weapon, you may have your Living Armament immediately make one weapon attack against a creature within its range.
Shared Risk: The Living Armament shares your health and thresholds. If you are reduced to 1 HP, the weapon becomes dormant and cannot act independently until you clear at least 1 HP.
Predatory Reflex: Whenever the GM spends Fear to spotlight an adversary within Attack range of your Living Armament, it may immediately attack that adversary.
Soul Parry: When your Living Armament would be hit by an attack, you may mark 1 Stress to make a Reaction Roll using your Spellcast trait. On a success, the attack misses.
Hungering Kill: When your Living Armament defeats an adversary, you immediately clear HP equal to the adversary’s tier.
Malignant Convergence: Once per spotlight, if an adversary is hit by both you and your Living Armament during the same spotlight they must make a Reaction roll (14) or become Cursed, that creature marks 1 Stress when the GM uses a Fear to spotlight them, sharing your curse.
Final Surrender: When you would make a Death move, you may instead yield fully to your curse.
Remove all Fear from the GM’s pool. Your physical body dies.
Your spirit becomes permanently bound to your Cursed Weapon.
What remains is decided with the GM.