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Path of Sentience • Path of Doom

About these subclasses

Your Spellcasting Trait is the same as your Cursed Weapon trait.

Designed for class

Omenblade
Homebrew class
Omenblade
Path of Sentience

Path of Sentience

Play the Path of Sentience if you want a cursed partnership where restraint and positioning matter more than raw power. Your weapon is awake. It watches, learns

Foundation

Living Armament: Your cursed weapon is awake and fights beside you.

  • Your weapon always remains within Close range of you.

  • When you Attack with a weapon, you may have your Living Armament immediately make one weapon attack against a creature within its range.

Shared Risk: The Living Armament shares your health and thresholds. If you are reduced to 1 HP, the weapon becomes dormant and cannot act independently until you clear at least 1 HP.

Predatory Reflex: Whenever the GM spends Fear to spotlight an adversary within Attack range of your Living Armament, it may immediately attack that adversary.

Specialization

Soul Parry: When your Living Armament would be hit by an attack, you may mark 1 Stress to make a Reaction Roll using your Spellcast trait. On a success, the attack misses.

Hungering Kill: When your Living Armament defeats an adversary, you immediately clear HP equal to the adversary’s tier.

Mastery

Malignant Convergence: Once per spotlight, if an adversary is hit by both you and your Living Armament during the same spotlight they must make a Reaction roll (14) or become Cursed, that creature marks 1 Stress when the GM uses a Fear to spotlight them, sharing your curse.

Final Surrender: When you would make a Death move, you may instead yield fully to your curse.

  • Remove all Fear from the GM’s pool. Your physical body dies.

  • Your spirit becomes permanently bound to your Cursed Weapon.

  • What remains is decided with the GM.

Path of Doom

Path of Doom

Play the Path of Doom if you want to embrace a permanent curse, trade safety for overwhelming power, and turn fear into a weapon that damns both you and your en

Foundation

Blasphemous Union: Flesh and steel are no longer separate. You are permanently Cursed. While Cursed, each time you are spotlighted, you must mark 1 Stress to act. In return, your fusion grants overwhelming force:

  • When you make a weapon attack with your Cursed Weapon, you apply your Proficiency twice to the damage.

  • You can choose the damage type.

Menacing Indulgence: When you roll a success with Fear on a weapon attack, you may give the GM 1 extra Fear to double a damage dice of that attack.

Specialization

Profane Eruption: When you use Fearmonger, each adversary within Close range of you must make a Reaction Roll (14) on a failure, the adversary becomes Cursed.

Feed the Curse: When a Cursed adversary is defeated, you clear Stress equal to that adversary’s tier.

Mastery

Damnation: You have advantage on attack rolls against Cursed creatures. You clear a number of HP equal to the number of HP the Cursed target marks from your Cursed Weapon.

Dread Tyrant: If Fearmonger is amplifying your weapon, adversaries within Close range of you cannot be spotlighted unless the GM spends 1 additional Fear to do so.

Last Omen: When you would make a Death move, you may instead unleash the curse in full.

  • Remove all Fear from the GM’s pool.

  • Each creature within Close range of you takes a d12 damage for each Fear removed.

  • Each creature hit must make a Reaction Roll (14) or become Cursed.

  • You die.

Printable cards

Foundation / Specialization / Mastery
Blade domain icon Dread domain icon
Path of Sentience
Omenblade

Path of Sentience

Foundation

Living Armament: Your cursed weapon is awake and fights beside you.

  • Your weapon always remains within Close range of you.

  • When you Attack with a weapon, you may have your Living Armament immediately make one weapon attack against a creature within its range.

Shared Risk: The Living Armament shares your health and thresholds. If you are reduced to 1 HP, the weapon becomes dormant and cannot act independently until you clear at least 1 HP.

Predatory Reflex: Whenever the GM spends Fear to spotlight an adversary within Attack range of your Living Armament, it may immediately attack that adversary.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Dread domain icon
Path of Sentience
Omenblade

Path of Sentience

Specialization

Soul Parry: When your Living Armament would be hit by an attack, you may mark 1 Stress to make a Reaction Roll using your Spellcast trait. On a success, the attack misses.

Hungering Kill: When your Living Armament defeats an adversary, you immediately clear HP equal to the adversary’s tier.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Dread domain icon
Path of Sentience
Omenblade

Path of Sentience

Mastery

Malignant Convergence: Once per spotlight, if an adversary is hit by both you and your Living Armament during the same spotlight they must make a Reaction roll (14) or become Cursed, that creature marks 1 Stress when the GM uses a Fear to spotlight them, sharing your curse.

Final Surrender: When you would make a Death move, you may instead yield fully to your curse.

  • Remove all Fear from the GM’s pool. Your physical body dies.

  • Your spirit becomes permanently bound to your Cursed Weapon.

  • What remains is decided with the GM.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Dread domain icon
Path of Doom
Omenblade

Path of Doom

Foundation

Blasphemous Union: Flesh and steel are no longer separate. You are permanently Cursed. While Cursed, each time you are spotlighted, you must mark 1 Stress to act. In return, your fusion grants overwhelming force:

  • When you make a weapon attack with your Cursed Weapon, you apply your Proficiency twice to the damage.

  • You can choose the damage type.

Menacing Indulgence: When you roll a success with Fear on a weapon attack, you may give the GM 1 extra Fear to double a damage dice of that attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Dread domain icon
Path of Doom
Omenblade

Path of Doom

Specialization

Profane Eruption: When you use Fearmonger, each adversary within Close range of you must make a Reaction Roll (14) on a failure, the adversary becomes Cursed.

Feed the Curse: When a Cursed adversary is defeated, you clear Stress equal to that adversary’s tier.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Dread domain icon
Path of Doom
Omenblade

Path of Doom

Mastery

Damnation: You have advantage on attack rolls against Cursed creatures. You clear a number of HP equal to the number of HP the Cursed target marks from your Cursed Weapon.

Dread Tyrant: If Fearmonger is amplifying your weapon, adversaries within Close range of you cannot be spotlighted unless the GM spends 1 additional Fear to do so.

Last Omen: When you would make a Death move, you may instead unleash the curse in full.

  • Remove all Fear from the GM’s pool.

  • Each creature within Close range of you takes a d12 damage for each Fear removed.

  • Each creature hit must make a Reaction Roll (14) or become Cursed.

  • You die.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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