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Outlaw

Designed for class

Rogue image
Core class
Rogue

Outlaw

Spellcast Trait: Finesse

Play the Outlaw if you’re always on the move, one step ahead of your foes.

Foundation

Gunsmoke: When you succeed on an attack roll with a firearm, you can spend a Hope to become Cloaked in gunsmoke. While Cloaked, you remain unseen if you are stationary when an adversary moves to where they would normally see you. When you move into or within an adversary’s line of sight or make an attack, you are no longer Cloaked.

On the Lam: Once per short rest, when you make a downtime move, you can roll 1d6 instead of 1d4.

Specialization

Run and Gun: When you succeed on an Agility roll to move to Far range, you can mark a Stress to deal d4+6 physical damage, using your Proficiency, to a target in range of where you end your movement.

Secret Weapon: Secret Weapon: When you finish a long rest, choose one primary weapon to make Secret. A Secret weapon can’t be discovered in a search or removed from your person. You can swap to a Secret weapon without paying the Stress cost. Once equipped, the weapon loses Secret.

Mastery

Blackhat's Reckoning: When you Risk It All and roll with Hope, you can either:

→ Treat the Risk it All roll as if it were a critical success.

→ You and each PC within Close range clear a number of HP and Stress equal to your Hope roll, divided equally among each PC.

Hard to Catch: While mounted, you have a +1 bonus to Evasion. You can spend a Hope instead of marking a Stress to use Serpentine.

Printable cards

Foundation / Specialization / Mastery
Rogue

Outlaw

Foundation

SPELLCAST TRAIT: Finesse

Gunsmoke: When you succeed on an attack roll with a firearm, you can spend a Hope to become Cloaked in gunsmoke. While Cloaked, you remain unseen if you are stationary when an adversary moves to where they would normally see you. When you move into or within an adversary’s line of sight or make an attack, you are no longer Cloaked.

On the Lam: Once per short rest, when you make a downtime move, you can roll 1d6 instead of 1d4.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Rogue

Outlaw

Specialization

Run and Gun: When you succeed on an Agility roll to move to Far range, you can mark a Stress to deal d4+6 physical damage, using your Proficiency, to a target in range of where you end your movement.

Secret Weapon: Secret Weapon: When you finish a long rest, choose one primary weapon to make Secret. A Secret weapon can’t be discovered in a search or removed from your person. You can swap to a Secret weapon without paying the Stress cost. Once equipped, the weapon loses Secret.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Rogue

Outlaw

Mastery

Blackhat's Reckoning: When you Risk It All and roll with Hope, you can either:

→ Treat the Risk it All roll as if it were a critical success.

→ You and each PC within Close range clear a number of HP and Stress equal to your Hope roll, divided equally among each PC.

Hard to Catch: While mounted, you have a +1 bonus to Evasion. You can spend a Hope instead of marking a Stress to use Serpentine.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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