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Pact of Knowledge

About these subclasses

One of the subclasses from “Chapo the Dog Screams Into the Void.” Art by Tara Quinn.

Designed for class

Warlock image
Core class
Warlock
Pact of Knowledge

Pact of Knowledge

Spellcast Trait: Knowledge

Play the Pact of Knowledge if you want to share your mind with an alien entity to gain a level of understanding that borders on madness.

Foundation

Host: You have a being of alien intelligence sharing your consciousness. Take the Mind Symbiosis Transformation card. If you roll a 6 on Parasitic Interference, you do not gain disadvantage and instead gain a +1 bonus to your Knowledge trait until your next rest.

Otherworldly Understanding: When making a non-attack Knowledge roll, spend a Favor to use a d20 as your Fear die.

Specialization

Maddening Display: Make a Spellcast Roll against a target within Very Close range. On a success, mark a Stress to make them temporarily Mad. While Mad, whenever they are spotlighted they roll a d4 to determine how they act:

  1. They spend their spotlight injuring themselves, dealing their standard attack damage.

  2. They become temporarily Vulnerable and spend their spotlight engaging in odd behavior - giggling, eating dirt, babbling incoherently, fleeing in terror, etc.

  3. They attack the nearest creature. Determine the target randomly if there are multiple creatures.

  4. They mark a Stress but may act normally.

Mastery

Extend Madness: Once per long rest, when you successfully use "Maddening Display," spend any number of Favor and place an equal amount of tokens on this card. The GM must spend Fear equal to the amount of tokens to clear the Mad condition from the target creature. Remove a token each time the creature is spotlighted.

Perfect Symbiosis: Your Dual Consciousness Transformation feature triggers on a roll of 3, 4, 5, or 6.

Printable cards

Foundation / Specialization / Mastery
Pact of Knowledge
Warlock

Pact of Knowledge

Foundation

SPELLCAST TRAIT: Knowledge

Host: You have a being of alien intelligence sharing your consciousness. Take the Mind Symbiosis Transformation card. If you roll a 6 on Parasitic Interference, you do not gain disadvantage and instead gain a +1 bonus to your Knowledge trait until your next rest.

Otherworldly Understanding: When making a non-attack Knowledge roll, spend a Favor to use a d20 as your Fear die.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Pact of Knowledge
Warlock

Pact of Knowledge

Specialization

Maddening Display: Make a Spellcast Roll against a target within Very Close range. On a success, mark a Stress to make them temporarily Mad. While Mad, whenever they are spotlighted they roll a d4 to determine how they act:

  1. They spend their spotlight injuring themselves, dealing their standard attack damage.

  2. They become temporarily Vulnerable and spend their spotlight engaging in odd behavior - giggling, eating dirt, babbling incoherently, fleeing in terror, etc.

  3. They attack the nearest creature. Determine the target randomly if there are multiple creatures.

  4. They mark a Stress but may act normally.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Pact of Knowledge
Warlock

Pact of Knowledge

Mastery

Extend Madness: Once per long rest, when you successfully use "Maddening Display," spend any number of Favor and place an equal amount of tokens on this card. The GM must spend Fear equal to the amount of tokens to clear the Mad condition from the target creature. Remove a token each time the creature is spotlighted.

Perfect Symbiosis: Your Dual Consciousness Transformation feature triggers on a roll of 3, 4, 5, or 6.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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