Perseverance
When the going gets tough, the tough preserve.
Conditioning: Once per rest, when you would clear a Stress, clear an additional Stress.
Iron Grip: You can spend a Hope to gain advantage to restrain a creature of your size or smaller. Additionally you have advantage to hold onto things like rope or the edge of a cliff.
Never Give Up: Once per long rest, you can clear Hit Points and Stress equal to your Tier, spread out as you like.
Last Legs: If you have two or fewer Hit Points unmarked, you gain the following:
• +1 to your Proficiency
• +2 to your damage thresholds