Oracle
Spellcast Trait: InstinctPlay the Oracle if you want the challenge of dancing with destiny.
Oracular Curse: Part of the divine aspect you serve is in contention with you. Describe on your character sheet how this manifests, and mark a Curse Experience related to your divine aspect at 2. In addition to the usual rules, the GM can use this experience in a situation you are involved in by spending a Fear or giving you a Hope or a Miracle Token. When marking new experiences, you may choose to make them Curse Experiences. You also gain a bonus to Presence rolls equal to half your highest Curse Experience (rounded up).
Foretell Doom: When an Adversary within Far range succeeds on a roll, you can spend a Miracle Token to force them to re-attempt that roll.
Avert Disaster: Once per session, when the Spotlight would shift to the GM you can mark a Stress to immediately take the Spotlight, and then have the Spotlight shift to the GM after you act.
Fatetwined: Mark an additional Curse Experience at 2. The first time each rest the GM utilizes a Curse Experience, you gain a Miracle Token. You gain a bonus to Reaction Rolls equal to the number Curse Experiences you have.
Omenscarred: Increase each of your Curse Experiences by 1. You may choose to mark an additional Curse Experience at 3. Gain a bonus to your Evasion equal to your lowest Curse Experience.
Screaming Torrential Clarity of Vision: You can Avert Disaster any number of times per session. Beyond the second time, the stress you mark is permanent. You make a Death Move when you mark either your last Hit Point or your last Stress.