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Hierophant • Oracle

About these subclasses

Choose either the Hierophant or Oracle subclass.
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Designed for class

Priest
Homebrew class
Priest
Hierophant

Hierophant

Spellcast Trait: Presence

Play the Hierophant if you want your words and connections to invoke divine authority.

Foundation

God's Favourite: Each long rest, you can Help an Ally without spending a Hope an equal number of times to your Spellcast trait.

Holy Order: When you arrive at a prominent settlement, you can attempt to locate your Holy Order. The Order provides food and shelter and one Minor Stamina Potion or Minor Health Potion after a long rest. The GM can choose to create one complication, such as:

  • The Order is hidden,

  • They will require an offering,

  • You have unresolved conflict with an Order member.

Specialization

Sermon: When you Prepare alongside one or more players during Downtime, you each gain an extra Hope.

Hierophantic Divinity: You gain an additional Invoke Divinity effect:

  • Astound: Chosen adversaries within Close range are made temporarily Vulnerable.

Mastery

Divine Intervention: Once per session, when you or an ally makes an action roll, you can mark any number of Stress to roll your Duality Dice an equal number of times. Choose one of the results and treat it as the result of the action roll.

Beacon of Hope: During a long rest, when the GM regains Fear, they must subtract 1 from their total.

Oracle

Oracle

Spellcast Trait: Instinct

Play the Oracle if you want to alter fate through divine power.

Foundation

Prophetic Dice: At the beginning of each session, roll a number of d20s equal to your Spellcast trait and place them on this card. These are your Prophetic Dice. When the GM rolls an action or reaction roll for an adversary within Far range, you can mark a Stress to spend a Prophetic Die and use the value as the roll's result. Alternatively, when an ally within Close range is targeted with an attack, you can mark a Stress to spend a Prophetic Die to treat their Evasion score as the die's value for that attack. At the end of each session, clear all unspent Prophetic Dice.

Specialization

In Weal and Woe: Once per rest, when you make an action roll and succeed with Fear, you can choose one ally to gain a Hope. Additionally, if you fail with Hope, you can choose one ally to clear a Stress.

Oracular Divinity: You gain an additional Invoke Divinity effect:

  • Protect: Chosen allies within Very Close range gains 1 temporary Hit Point until they mark it or the scene ends.

Mastery

Clairvoyance: When an ally fails an Action roll, and the value of the roll is less than the result of one of your Prophetic Dice, you can mark a Stress to expend that Die and add it to the roll.

Hand on the Scales: Mark a Stress and spend a Prophetic Die to allow yourself or an ally within Far range to use a d20 as their Hope die for one roll.

Printable cards

Foundation / Specialization / Mastery
Grace domain icon Splendor domain icon
Hierophant
Priest

Hierophant

Foundation

SPELLCAST TRAIT: Presence

God's Favourite: Each long rest, you can Help an Ally without spending a Hope an equal number of times to your Spellcast trait.

Holy Order: When you arrive at a prominent settlement, you can attempt to locate your Holy Order. The Order provides food and shelter and one Minor Stamina Potion or Minor Health Potion after a long rest. The GM can choose to create one complication, such as:

  • The Order is hidden,

  • They will require an offering,

  • You have unresolved conflict with an Order member.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Splendor domain icon
Hierophant
Priest

Hierophant

Specialization

Sermon: When you Prepare alongside one or more players during Downtime, you each gain an extra Hope.

Hierophantic Divinity: You gain an additional Invoke Divinity effect:

  • Astound: Chosen adversaries within Close range are made temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Splendor domain icon
Hierophant
Priest

Hierophant

Mastery

Divine Intervention: Once per session, when you or an ally makes an action roll, you can mark any number of Stress to roll your Duality Dice an equal number of times. Choose one of the results and treat it as the result of the action roll.

Beacon of Hope: During a long rest, when the GM regains Fear, they must subtract 1 from their total.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Splendor domain icon
Oracle
Priest

Oracle

Foundation

SPELLCAST TRAIT: Instinct

Prophetic Dice: At the beginning of each session, roll a number of d20s equal to your Spellcast trait and place them on this card. These are your Prophetic Dice. When the GM rolls an action or reaction roll for an adversary within Far range, you can mark a Stress to spend a Prophetic Die and use the value as the roll's result. Alternatively, when an ally within Close range is targeted with an attack, you can mark a Stress to spend a Prophetic Die to treat their Evasion score as the die's value for that attack. At the end of each session, clear all unspent Prophetic Dice.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Splendor domain icon
Oracle
Priest

Oracle

Specialization

In Weal and Woe: Once per rest, when you make an action roll and succeed with Fear, you can choose one ally to gain a Hope. Additionally, if you fail with Hope, you can choose one ally to clear a Stress.

Oracular Divinity: You gain an additional Invoke Divinity effect:

  • Protect: Chosen allies within Very Close range gains 1 temporary Hit Point until they mark it or the scene ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Grace domain icon Splendor domain icon
Oracle
Priest

Oracle

Mastery

Clairvoyance: When an ally fails an Action roll, and the value of the roll is less than the result of one of your Prophetic Dice, you can mark a Stress to expend that Die and add it to the roll.

Hand on the Scales: Mark a Stress and spend a Prophetic Die to allow yourself or an ally within Far range to use a d20 as their Hope die for one roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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