Hierophant
Spell trait: PresencePlay the Hierophant if you want your words and connections to invoke divine authority.
God's Favourite: Each long rest, you can Help an Ally without spending a Hope an equal number of times to your Spellcast trait.
Holy Order: When you arrive at a prominent settlement, you can attempt to locate your Holy Order. The Order provides food and shelter and one Minor Stamina Potion or Minor Health Potion after a long rest. The GM can choose to create one complication, such as:
The Order is hidden,
They will require an offering,
You have unresolved conflict with an Order member.
Sermon: When you Prepare alongside one or more players during Downtime, you each gain an extra Hope.
Hierophantic Divinity: You gain an additional Invoke Divinity effect:
Astound: Chosen adversaries within Close range are made temporarily Vulnerable.
Divine Intervention: Once per session, when you or an ally makes an action roll, you can mark any number of Stress to roll your Duality Dice an equal number of times. Choose one of the results and treat it as the result of the action roll.
Beacon of Hope: During a long rest, when the GM regains Fear, they must subtract 1 from their total.
