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Verduelliste • Versage

Designed for class

Red Mage
Homebrew class
Red Mage
Verduelliste

Verduelliste

Spellcast Trait: Presence

You have perfected the art of the arcane duel, weaving spells into every strike and turning swordplay into a graceful dance of magic and steel.

Foundation

Aplomb: When you would make an Agility or Strength Roll, you may mark a Stress to make it as a Presence Roll instead.

Corps-à-corps: Your relentless swordsmanship training sharpens both your offense and defense. Gain a +1 bonus to your Evasion.

Specialization

Perfect Balance: You can hold up to 3 Black Tokens and 3 White Tokens.

When you spend all 3 of each to empower yourself, the original effects are improved and lasts for your next three successful attacks, effects that deal damage or clear HP or Stress, or at the end of a scene, granting the following benefits:

  • When you succeed on an attack, it deals an extra d8 magic damage per Tier, instead of d6.

  • The damage die of your Melee or Very Close weapons increases by two steps, instead of one (up to a maximum of d20).

Déplacement: When targeted by an attack, you can mark 2 Stress to gain +2 to your Evasion against that attack.

Mastery

Manafication: Spend 2 Hope to immediately gain 1 Black Token and 1 White Token or clear a Stress.

Verbalance: Once per long rest, while empowered by spending 3 Black Tokens and 3 White Tokens, when you deal damage, you may end that empowerment early. If you do, the target marks 1 additional Hit Point.

Versage

Versage

Spellcast Trait: Presence

You have devoted yourself to the deeper mysteries of magic, mastering the flow of arcane power with elegance and control.

Foundation

Esprit: When you would make an Instinct or Knowledge Roll, you may mark a Stress to make it as a Presence Roll instead.

Connaissance: Take an additional domain card of your level or lower from a domain you have access to.

Specialization

Greater Balance: You can now hold up to 3 Black Tokens and 3 White Tokens.

When you spend all 3 of each to empower yourself, the original effects are improved and lasts for your next three successful attacks, effects that deal damage or clear HP or Stress, or at the end of a scene, granting the following benefits:

  • Whenever you clear HP or Stress, clear 2 additional HP or Stress, instead of 1.

  • Whenever you deal damage, the target must mark a Stress.

Sagesse: Take an additional domain card of your level or lower from a domain you have access to.

Mastery

Maîtrise: Reduce the difficulty of your Spellcast Rolls by 1.

Once per long rest, when you succeed on an Attack Roll or Spellcast Roll, you can spend a Hope to choose one of the following effects targeting a creature within Very Far range:

  • Apply a temporary condition.

  • Remove a condition.

  • The target marks a Stress.

  • Clear a Stress from the target.

If you succeed with Hope, you add a second effect. You may target the same creature or a different one in range.

Lumière: Take an additional domain card of your level or lower from a domain you have access to.

Printable cards

Foundation / Specialization / Mastery
Arcana domain icon Splendor domain icon
Verduelliste
Red Mage

Verduelliste

Foundation

SPELLCAST TRAIT: Presence

Aplomb: When you would make an Agility or Strength Roll, you may mark a Stress to make it as a Presence Roll instead.

Corps-à-corps: Your relentless swordsmanship training sharpens both your offense and defense. Gain a +1 bonus to your Evasion.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Verduelliste
Red Mage

Verduelliste

Specialization

Perfect Balance: You can hold up to 3 Black Tokens and 3 White Tokens.

When you spend all 3 of each to empower yourself, the original effects are improved and lasts for your next three successful attacks, effects that deal damage or clear HP or Stress, or at the end of a scene, granting the following benefits:

  • When you succeed on an attack, it deals an extra d8 magic damage per Tier, instead of d6.

  • The damage die of your Melee or Very Close weapons increases by two steps, instead of one (up to a maximum of d20).

Déplacement: When targeted by an attack, you can mark 2 Stress to gain +2 to your Evasion against that attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Verduelliste
Red Mage

Verduelliste

Mastery

Manafication: Spend 2 Hope to immediately gain 1 Black Token and 1 White Token or clear a Stress.

Verbalance: Once per long rest, while empowered by spending 3 Black Tokens and 3 White Tokens, when you deal damage, you may end that empowerment early. If you do, the target marks 1 additional Hit Point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Versage
Red Mage

Versage

Foundation

SPELLCAST TRAIT: Presence

Esprit: When you would make an Instinct or Knowledge Roll, you may mark a Stress to make it as a Presence Roll instead.

Connaissance: Take an additional domain card of your level or lower from a domain you have access to.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Versage
Red Mage

Versage

Specialization

Greater Balance: You can now hold up to 3 Black Tokens and 3 White Tokens.

When you spend all 3 of each to empower yourself, the original effects are improved and lasts for your next three successful attacks, effects that deal damage or clear HP or Stress, or at the end of a scene, granting the following benefits:

  • Whenever you clear HP or Stress, clear 2 additional HP or Stress, instead of 1.

  • Whenever you deal damage, the target must mark a Stress.

Sagesse: Take an additional domain card of your level or lower from a domain you have access to.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Versage
Red Mage

Versage

Mastery

Maîtrise: Reduce the difficulty of your Spellcast Rolls by 1.

Once per long rest, when you succeed on an Attack Roll or Spellcast Roll, you can spend a Hope to choose one of the following effects targeting a creature within Very Far range:

  • Apply a temporary condition.

  • Remove a condition.

  • The target marks a Stress.

  • Clear a Stress from the target.

If you succeed with Hope, you add a second effect. You may target the same creature or a different one in range.

Lumière: Take an additional domain card of your level or lower from a domain you have access to.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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