School of Vitality
Spellcast Trait: KnowledgePlay the School of Vitality if you want to channel lifeforce magic that heals bodily harm.
Patterns of Recovery: When you roll the number from your Strange Patterns feature on a Duality Die, you can choose to clear a Hit Point on yourself or an ally within Close range instead of gaining a Hope or clearing a Stress.
Breath of Depth: When all of your Stress slots are marked, you are not Vulnerable.
Surge of Health: Once per session, roll a number of d10s equal to your Spellcast Trait. You can clear a total number of Hit Points equal to the highest result, distributed as you choose between you and allies within Close range of you.
Veil of Life: You can spend a Hope or mark 2 Stress instead of marking your last Hit Point.
Transfer of Energy: You can clear any number of Hit Points on a willing creature within Close range by marking an equal number of Hit Points on another willing creature within Close range. You can choose yourself in place of either creature. Marked Hit Points gained in this way can’t be immediately reduced by armor or any spell, ability, or feature.