Scrapper
Rough and tumble, back ally brawler.
Beat Down: When you roll the maximum amount on a damage die for your unarmed attack, roll an additional damage die.
Never Give Up: Once per long rest, you can clear Hit Points and Stress, equal to your Tier. Spread out as you like.
Cheap Shot: When you make a successful attack, you can mark a Stress to do one of the following:
• Make them mark a Stress
• Make them temporarily Vulnerable
• Deal 1d4+1 more damage
• Their next attack is at disadvantage
Chain Attack: When you start a combo you can spend 3 Hope to make an attack against another adversary in Melee range and add the same combo damage.