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QuickScribe • FleshScribe

About these subclasses

The Fleshscribe is supposed to emulate writing on your friends to morph them like a biomancer letting you play backline support, While Quickscribe is more of a damage trapper unit, as there is no limit on the distance of the sigils allowing you to hide them and have them activated at perfect moments.

Designed for class

Homebrew class
SigilScribe

QuickScribe

Spellcast Trait: Knowledge

Play this class if you wish to set up many magical traps and come up with clever strategies to beat your oponents

Foundation
Quick Etching Inscribe 2 sigils at the same time for 1 hope
Reactive Sigil: When placing a sigil to work with the DM to give the sigil a reaction. If the spell requires a spellcast roll you roll it when you cast the sigil, but spend the resources for the spell eg. hope or stress when you form this sigil. If many of the same spell activate **very close** to each other you take the highest roll and highest damage of the many.
Specialization
Broadcast Etching: Inscribe 3 sigils for 1 hope and inscribe sigils without touching your target in surfaces you can see up to close range
Feedback Loop: When activating a sigil, for every sigil with the same spell in very close range to it add a d6 to the damage of the spell and consume the other sigils breaking them. If the spell has an area of effect increase it by one step per 2 sigils up to very far range.
Mastery
Quicker Etching: Inscribe 4 sigils for 1 hope
Multi Spell Casting: Once per session you can activate two sigils at once and cast one spell from two of them at the same time, spend the resources for one spell and roll only one spellcast roll, but cast it twice.

FleshScribe

Spellcast Trait: Instinct

Play the FlesScribe if you want to buff yourself and allies by morphing them into majestic beasts

Foundation
Animal Sigil: Spend 1 hope and inscribe an animal sigil on a creature you can touch. You can have only 1 active Animal sigil at any given time, the animal sigil breaks when the target marks at least 2 hit points. You can reapply the animal sigil 1 time per creature per long rest spending the hope cost as usual.
Specialization
Enhanced Animal Sigil: Your animal Sigils gain their specialization trait and; The animal sigil can have 2 active instances at any given time, but each creature can only have 1 sigil active on them at any given time, takes at least 3 hit points to break and can be reapplied twice per creature per long rest.
Mastery
Perfected Animal Sigil: Your animal Sigils gain their mastery trait and; Your animal sigils fully transforms it's targets into the mystical beasts, up to 3 targets can have active animal sigils at once, animal sigils can be reapplied three times per creature per long rest, and the target must now mark 4 hit points before it breaks

Printable cards

Foundation / Specialization / Mastery
Codex domain icon Arcana domain icon
SigilScribe

QuickScribe

Foundation

SPELLCAST TRAIT: Knowledge

Quick Etching Inscribe 2 sigils at the same time for 1 hope
Reactive Sigil: When placing a sigil to work with the DM to give the sigil a reaction. If the spell requires a spellcast roll you roll it when you cast the sigil, but spend the resources for the spell eg. hope or stress when you form this sigil. If many of the same spell activate **very close** to each other you take the highest roll and highest damage of the many.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Arcana domain icon
SigilScribe

QuickScribe

Specialization

Broadcast Etching: Inscribe 3 sigils for 1 hope and inscribe sigils without touching your target in surfaces you can see up to close range
Feedback Loop: When activating a sigil, for every sigil with the same spell in very close range to it add a d6 to the damage of the spell and consume the other sigils breaking them. If the spell has an area of effect increase it by one step per 2 sigils up to very far range.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Arcana domain icon
SigilScribe

QuickScribe

Mastery

Quicker Etching: Inscribe 4 sigils for 1 hope
Multi Spell Casting: Once per session you can activate two sigils at once and cast one spell from two of them at the same time, spend the resources for one spell and roll only one spellcast roll, but cast it twice.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Arcana domain icon
SigilScribe

FleshScribe

Foundation

SPELLCAST TRAIT: Instinct

Animal Sigil: Spend 1 hope and inscribe an animal sigil on a creature you can touch. You can have only 1 active Animal sigil at any given time, the animal sigil breaks when the target marks at least 2 hit points. You can reapply the animal sigil 1 time per creature per long rest spending the hope cost as usual.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Arcana domain icon
SigilScribe

FleshScribe

Specialization

Enhanced Animal Sigil: Your animal Sigils gain their specialization trait and; The animal sigil can have 2 active instances at any given time, but each creature can only have 1 sigil active on them at any given time, takes at least 3 hit points to break and can be reapplied twice per creature per long rest.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Arcana domain icon
SigilScribe

FleshScribe

Mastery

Perfected Animal Sigil: Your animal Sigils gain their mastery trait and; Your animal sigils fully transforms it's targets into the mystical beasts, up to 3 targets can have active animal sigils at once, animal sigils can be reapplied three times per creature per long rest, and the target must now mark 4 hit points before it breaks
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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