Skulker Guild
Spellcast Trait: FinesseExtra stealthy, and can get crits easier
Silent Take Down: When you succeed on an attack while Hidden and not in active combat, you can mark a Stress to take the creature down without rolling damage. You can choose to not kill the creature, if so the creature wakes up at the end of the scene.
Chase This: When you are perusing a target or fleeing from a creature, you can spend 2 Hope to restrain them or disappear from them respectfully.
Night Viel: Your moves are deliberate, you can mark a Stress to add your level to a roll that avoids being detected or to add your level to a damage roll while Hidden (you can perform this multiple times on a roll)
Lethal Being: Once per long rest, if you make an attack roll and the result of your Fear die is one more than your Hope die, you can make it a critical success but the GM gains a Fear.