Soul
Spellcast Trait: PresenceRecover Hit Points, and Stress, whenever you finish off Hexed Creatures.
Hexing Restoration: Whenever a Hexed Creature marks its last Hit Point, you may Clear a Stress, or Clear a Hit Point.
Soul at Peace: Once per Long Rest, when you take a Short Rest, you may make a Long Rest Downtime Activity.
Scarring Hex: A creature Hexed by you takes additional damage on damage rolls equal to your Tier
Brilliant Restoration: Whenever you use your Hexing Restoration ability, you may spend any number of Hope to give the ability to an equal number of creatures within Far range.
Advantageous Recovery: Whenever you use your Hexing Recovery feature, you gain advantage on your next roll.
Blighting Hex: Once per Long Rest, whenever you Hex a creature, you may Mark an additional Stress to force the target to make a reaction roll (16). On a failure, the creature marks a number of Hit Points equal to your Spellcast trait, and you may clear an equal number of Hit Points.