Soulblade
Play the Soulblade if you want to fight your enemies with weapons you manifest from your very soul.
Manifest Weapon: You can create weapons out of nothing. Describe them and how you manifest them. When using "I Am the Weapon," treat your manifested weapons as Brawler's Strike. They have a range of Very Close and deal magic damage. You can also use your "Combo Strike" with a manifested weapon.
Manifest Armor: Using similar techniques, you can manifest protective barriers. Mark a Stress to reduce incoming damage on yourself by d6 using your tier.
Manifest Thrown Weapon: Your manifested weapons increase their range to Close. Once per rest, you can reroll your Combo Die.
Soul Shell: Once per rest, you can manifest a protective aura around you, out to Close range. Spend any amount of Hope and place and equal amount of tokens on this card. Spend a token to have yourself or an ally in the aura benefit from your "Manifest Armor" feature without marking a Stress. Once all tokens are spent or the scene ends, the aura disappears.
Manifest Ranged Weapon: Your manifested weapons increase their range to Far. You can reroll your Combo Die twice per rest instead of once.
Project Soul: Once long per rest, you can project your soul to a location within Far range that you can see. Your body and soul are still considered the same creature and share all features, statistics, and resources. Until the end of the scene or until you recall your soul, you can act from your body or your soul's position. When your soul is projected and recalled, make a manifested weapon attack roll against all adversaries in a straight line between your body and soul's location. Deal damage to all whose Difficulty you succeed against.