Gearsmith
Spellcast Trait: KnowledgeArcane Engineer deeply connected to your armor
Kinetic Die: Whenever you mark an Armor Slot to reduce incoming damage, place one Kinetic Token on this card up to your Spellcast Trait. They hold up until a Long Rest, or you change armor.
Your Kinetic Die is D6. When you make a successful attack, you can spend any number of tokens to roll that many Kinetic Dice of extra Magical Damage.
You can spend a Hope to add 1d4 Kinetic Die
Calculated Strike: While you have at least a Kinetic Die, you may perform your Attack Rolls using Spellcast trait instead.
Defensive Layer: When you take damage from an attack, you can spend any number of Kinetic Tokens to roll the same number of Kinetic Dice and reduce the incoming damage by the final result.
Repelling Waves: As an Action, you can unleash a kinetic blast. If you do, spend any number of Kinetic Tokens to roll the same number of Kinetic Dice against all enemies within Melee range.
The affected targets have to make an Agility Reaction Roll against your Spellcast trait + 10. On a failure, they are pushed back to Close Range. Each that succeeds isn't pushed and takes only half damage.
Arcane Overload: Your Kinetic Die becomes D8.
Additionally, while you are holding the maximum number of Kinetic Tokens, you have Resistance to Magical Damage.
Source Connection: As an Action, you can make a Spellcast Roll (15). On a success, you can spend any number of Kinetic Tokens. For each token spent, you can clear either one Stress or one HP slot.