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Undead Origin

About these subclasses

Made for Azu the Bard’s weekly homebrew challenge, week #35. Art by The Gemmy Raven.

Draw upon the dread instincts of your undead lineage to frighten and warp your enemies!

Designed for class

Sorcerer image
Core class
Sorcerer
Undead Origin

Undead Origin

Spellcast Trait: Instinct

Play the Undead Origin if you want to display your undead lineage by scaring and warping your enemies.

Foundation

Walking Corpse: You do not need to eat, sleep, or breathe. Once per rest, when an attack against you is a critical success, give the GM a Fear to turn it into a regular success.

Frightening Touch: Make a Spellcast Roll against a target in Melee range. On a success, they immediately move out to Close range, if they can do so safely, and become temporarily Frightened. While Frightened, they cannot move closer to you unless they mark a Stress.

Specialization

Terrifying Spell: When you succeed on an attack or Spellcast roll, you can mark a Stress to make one of the targets of the roll temporarily Frightened. You can mark multiple Stress to affect multiple targets.

Dead Sight: Once per scene, give the GM a Fear to know how many HP an adversary within Close range has left.

Mastery

Warp the Frightened: When you succeed on an action roll against a Frightened target, you can mark 2 Stress to make them Warped. Describe how you alter them. While Warped, they take a penalty on all their action rolls equal to the amount of Fear the GM has. They remain Warped until the GM has no Fear.

Dread Resolve: When the GM spends more than 1 Fear on a single feature or move, clear a Stress.

Printable cards

Foundation / Specialization / Mastery
Undead Origin
Sorcerer

Undead Origin

Foundation

SPELLCAST TRAIT: Instinct

Walking Corpse: You do not need to eat, sleep, or breathe. Once per rest, when an attack against you is a critical success, give the GM a Fear to turn it into a regular success.

Frightening Touch: Make a Spellcast Roll against a target in Melee range. On a success, they immediately move out to Close range, if they can do so safely, and become temporarily Frightened. While Frightened, they cannot move closer to you unless they mark a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Undead Origin
Sorcerer

Undead Origin

Specialization

Terrifying Spell: When you succeed on an attack or Spellcast roll, you can mark a Stress to make one of the targets of the roll temporarily Frightened. You can mark multiple Stress to affect multiple targets.

Dead Sight: Once per scene, give the GM a Fear to know how many HP an adversary within Close range has left.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Undead Origin
Sorcerer

Undead Origin

Mastery

Warp the Frightened: When you succeed on an action roll against a Frightened target, you can mark 2 Stress to make them Warped. Describe how you alter them. While Warped, they take a penalty on all their action rolls equal to the amount of Fear the GM has. They remain Warped until the GM has no Fear.

Dread Resolve: When the GM spends more than 1 Fear on a single feature or move, clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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