Warden of a Sunless World
Spellcast Trait: InstinctBattlefield control with a touch of Dread
Gravity Well: After a long rest, you gain a number of Gravity tokens equal to your Instinct. On a roll with Hope, you can gain a token instead of gaining a Hope. You can store a number of tokens equal to your Instinct. Make a Spellcast Roll (12). On a success, spend a token to either push/pull a target between Melee or Very Close range of you. An adversary moved this way becomes temporarily Restrained. When you take a long rest, clear all unspent tokens.
Fundamental Force: Allies moved by your Gravity Well are Protected until their next action roll. Attack rolls against a Protected ally have disadvantage. Additionally, adversaries Restrained by your Gravity Well are also Vulnerable.
Dark Impulse: When you succeed with Fear on an action roll against a target, you can spend a Gravity token to use your Gravity Well feature as part of the action. Targets Restrained this way must mark a Stress.
Collapsing Star: Choose a group of adversaries within Very Close range of a point you can see and spend a Gravity token for each. Make a Spellcast Roll against them. Targets you succeed against are pulled into Melee range of that point, become temporarily Restrained, and take 3d10 magic damage.
All-Consuming Darkness: Once per session, you can become Consumed until the end of the scene. While Consumed, use a d20 as your Fear Die.