Skip to content

Warden of Herds

Designed for class

Druid image
Core class
Druid

Warden of Herds

Spellcast Trait: Instinct

Play the Warden of Herds if you want to harness the collective power of the herd.

Foundation

Migratory Instincts: When you succeed on an action roll to move up to Far range you can spend any number of Hope to have an equal number of willing allies within Very Close range move with you.

Good Neighbor: When you Help an Ally, you can mark a Stress to roll a d10 as your advantage die.

Specialization

Stampede: When you use Migratory Instincts, you can mark a Stress to force each target you or an ally passes within Melee range to make a Reaction Roll (15). Each target that fails takes d6+4 physical damage using your Proficiency as they are trampled.

Coordinated Efforts: You can initiate an additional Tag Team Roll each session.

Mastery

Protector of the Herd: Once per session, when an ally within Close range would mark their last Hit Point, you can mark a Stress instead. When you do, make an Instinct Reaction Roll (14). On a success, you and the ally each gain a Hope. On a failure, mark a Hit Point.

Magnificent Steed: When you are in Beastform and Help an Ally who is using you as their mount, you roll a d12 for your advantage die.

Printable cards

Foundation / Specialization / Mastery
Druid

Warden of Herds

Foundation

SPELLCAST TRAIT: Instinct

Migratory Instincts: When you succeed on an action roll to move up to Far range you can spend any number of Hope to have an equal number of willing allies within Very Close range move with you.

Good Neighbor: When you Help an Ally, you can mark a Stress to roll a d10 as your advantage die.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Druid

Warden of Herds

Specialization

Stampede: When you use Migratory Instincts, you can mark a Stress to force each target you or an ally passes within Melee range to make a Reaction Roll (15). Each target that fails takes d6+4 physical damage using your Proficiency as they are trampled.

Coordinated Efforts: You can initiate an additional Tag Team Roll each session.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Druid

Warden of Herds

Mastery

Protector of the Herd: Once per session, when an ally within Close range would mark their last Hit Point, you can mark a Stress instead. When you do, make an Instinct Reaction Roll (14). On a success, you and the ally each gain a Hope. On a failure, mark a Hit Point.

Magnificent Steed: When you are in Beastform and Help an Ally who is using you as their mount, you roll a d12 for your advantage die.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.