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Warden of Wildlife

About these subclasses

This subclass is built around expanding the uses of the Druid’s core Beastform feature, choosing to go deeper with that feature rather than adding new features. It starts with more uses of Beastform without needing to mark Stress, reining in other animals of the same type that you are transformed into, building up to being better with the advantage a beastform grants you, and culminating in transforming into a spiritual version of a beast that allows you to channel your magic, which is normally unavailable to you while in Beastform.

Designed for class

Druid image
Core class
Druid
Warden of Wildlife

Warden of Wildlife

Spellcast Trait: Instinct

Play the Warden of Wildlife if you want to effortlessly embody the beasts of nature.

Foundation

Bestial Instincts: After a long rest, place a number of tokens on this card equal to your Instinct (minimum 1). When you use your Beastform feature, you can choose to spend one of these tokens instead of marking a Stress. When you take a long rest, clear all unspent tokens.

Bestial Majesty: When you are transformed into a creature using your Beastform feature, you have advantage on Presence rolls to calm or intimidate the same kind of creatures as the one you are transformed into.

Specialization

Bestial Advantage: After you roll with advantage while you are in Beastform due to the natural advantage of your creature category, you can mark a Stress to roll your advantage die twice and take the higher result.

Mastery

Spiritual Beastform: Once per session, when you use your Beastform feature, you can transform into a spirit of that creature. While in this spirit Beastform, you have resistance to physical damage, your attacks deal magic damage instead of physical damage, you can pass through objects, and you can cast spells from domain cards. When you make a Spellcast Roll while in Beastform, mark a Stress. The natural advantage of your Beastform’s creature category can’t grant you advantage on Spellcast Rolls. When you drop out of Beastform, you’re shunted to the nearest open space if you’re inside an object.

Printable cards

Foundation / Specialization / Mastery
Sage domain icon Arcana domain icon
Warden of Wildlife
Druid

Warden of Wildlife

Foundation

SPELLCAST TRAIT: Instinct

Bestial Instincts: After a long rest, place a number of tokens on this card equal to your Instinct (minimum 1). When you use your Beastform feature, you can choose to spend one of these tokens instead of marking a Stress. When you take a long rest, clear all unspent tokens.

Bestial Majesty: When you are transformed into a creature using your Beastform feature, you have advantage on Presence rolls to calm or intimidate the same kind of creatures as the one you are transformed into.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Arcana domain icon
Warden of Wildlife
Druid

Warden of Wildlife

Specialization

Bestial Advantage: After you roll with advantage while you are in Beastform due to the natural advantage of your creature category, you can mark a Stress to roll your advantage die twice and take the higher result.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Arcana domain icon
Warden of Wildlife
Druid

Warden of Wildlife

Mastery

Spiritual Beastform: Once per session, when you use your Beastform feature, you can transform into a spirit of that creature. While in this spirit Beastform, you have resistance to physical damage, your attacks deal magic damage instead of physical damage, you can pass through objects, and you can cast spells from domain cards. When you make a Spellcast Roll while in Beastform, mark a Stress. The natural advantage of your Beastform’s creature category can’t grant you advantage on Spellcast Rolls. When you drop out of Beastform, you’re shunted to the nearest open space if you’re inside an object.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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