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Call of the Arsenal • Call of the Mystic

Designed for class

Warrior image
Core class
Warrior
Call of the Arsenal

Call of the Arsenal

Master the art of the ever-changing arsenal, wielding a multitude of weapons with supernatural precision. Switch between arms to overwhelm your foes.

Foundation

Arsenal Savant: You can switch weapons without marking Stress. Whenever you attack with a weapon you did not use for your previous attack, you gain a +1 bonus to the attack roll. If the Trait used for the attack is different from the one used for your previous attack, this bonus increases to +2.

You always have advantage on rolls made to understand how to use a weapon, learn about its history, wield or craft it. This benefit does not apply to attack rolls or other rolls made as part of combat.

Edge: Take an additional domain card of your level or lower from a domain you have access to.

Specialization

Awaked Arsenal: You can equip Magic Weapons. When you attack with a weapon you switched to, it gains a Weapon Feature of your choice for that attack. If the weapon already has a Feature, you can add another, but it cannot have the same Feature more than once.

Leverage: Take an additional domain card of your level or lower from a domain you have access to.

Mastery

Sovereign Arsenal: When you succeed on an attack roll, you deal an extra d6 Physical or Magic damage (your choice) for each Feature the weapon used for the attack has.

Once per Long Rest, you can mark 2 Stress to add a Weapon Feature of your choice for your weapon until the scene ends. If the weapon already has a Feature, you can add another, but it cannot have the same Feature more than once.

Superiority: Take an additional domain card of your level or lower from a domain you have access to.

Call of the Mystic

Call of the Mystic

A warrior who channels mystic power through their weapons, turning every strike into a force of magic.

Foundation

Mystic Essence: Mark 2 Stress to imbue a weapon with an Essence. It gains that Essence’s effect until the end of the scene or until you use this feature again.

  • Fjornak: When you succeed on an attack against a target, they become temporarily Restrained.

  • Vaelrún: When you succeed on an attack, it deals an extra d8 Magic damage.

  • Vargeld: When you succeed on an attack against a target, they become temporarily Vulnerable.

Mystic Recall: You always have advantage on rolls made to recall or understand magical knowledge.

Specialization

Greater Essence: You can equip Magic Weapons. You also gain the following "Mystic Essence" options:

  • Krauthir: When you succeed on an attack against a target, they gain a -1 penalty to their Damage Thresholds until the end of the scene. This effect can stack.

  • Véxir: When you succeed on an attack, it deals both Physical and Magic damage.

Convergence: Once per long rest, you can mark an additional Stress to add a second Essence to a weapon.

Mastery

Superior Essence: You have Resistance to Magic damage. You also gain the following "Mystic Essence" options:

  • Eirvann: When you succeed on an attack, you also clear a Hit Point. The Imbuement ends.

  • Thaurvek: When you deal Severe damage, the target marks an additional Hit Point. The Imbuement ends.

Mystic Overdrive: When you make an attack with a weapon under the effect of a Essence, you can mark a Stress to increase that attack’s Range or damage die by 1 for each Stress marked. You can’t increase its Range beyond Very Far or its damage die beyond d20.

Printable cards

Foundation / Specialization / Mastery
Call of the Arsenal
Warrior

Call of the Arsenal

Foundation

Arsenal Savant: You can switch weapons without marking Stress. Whenever you attack with a weapon you did not use for your previous attack, you gain a +1 bonus to the attack roll. If the Trait used for the attack is different from the one used for your previous attack, this bonus increases to +2.

You always have advantage on rolls made to understand how to use a weapon, learn about its history, wield or craft it. This benefit does not apply to attack rolls or other rolls made as part of combat.

Edge: Take an additional domain card of your level or lower from a domain you have access to.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of the Arsenal
Warrior

Call of the Arsenal

Specialization

Awaked Arsenal: You can equip Magic Weapons. When you attack with a weapon you switched to, it gains a Weapon Feature of your choice for that attack. If the weapon already has a Feature, you can add another, but it cannot have the same Feature more than once.

Leverage: Take an additional domain card of your level or lower from a domain you have access to.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of the Arsenal
Warrior

Call of the Arsenal

Mastery

Sovereign Arsenal: When you succeed on an attack roll, you deal an extra d6 Physical or Magic damage (your choice) for each Feature the weapon used for the attack has.

Once per Long Rest, you can mark 2 Stress to add a Weapon Feature of your choice for your weapon until the scene ends. If the weapon already has a Feature, you can add another, but it cannot have the same Feature more than once.

Superiority: Take an additional domain card of your level or lower from a domain you have access to.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of the Mystic
Warrior

Call of the Mystic

Foundation

Mystic Essence: Mark 2 Stress to imbue a weapon with an Essence. It gains that Essence’s effect until the end of the scene or until you use this feature again.

  • Fjornak: When you succeed on an attack against a target, they become temporarily Restrained.

  • Vaelrún: When you succeed on an attack, it deals an extra d8 Magic damage.

  • Vargeld: When you succeed on an attack against a target, they become temporarily Vulnerable.

Mystic Recall: You always have advantage on rolls made to recall or understand magical knowledge.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of the Mystic
Warrior

Call of the Mystic

Specialization

Greater Essence: You can equip Magic Weapons. You also gain the following "Mystic Essence" options:

  • Krauthir: When you succeed on an attack against a target, they gain a -1 penalty to their Damage Thresholds until the end of the scene. This effect can stack.

  • Véxir: When you succeed on an attack, it deals both Physical and Magic damage.

Convergence: Once per long rest, you can mark an additional Stress to add a second Essence to a weapon.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of the Mystic
Warrior

Call of the Mystic

Mastery

Superior Essence: You have Resistance to Magic damage. You also gain the following "Mystic Essence" options:

  • Eirvann: When you succeed on an attack, you also clear a Hit Point. The Imbuement ends.

  • Thaurvek: When you deal Severe damage, the target marks an additional Hit Point. The Imbuement ends.

Mystic Overdrive: When you make an attack with a weapon under the effect of a Essence, you can mark a Stress to increase that attack’s Range or damage die by 1 for each Stress marked. You can’t increase its Range beyond Very Far or its damage die beyond d20.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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