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Webslinger

About these subclasses

This is very much Spider-Man in Daggerheart. I think the abilities translate well, but it might be a little OP. IDK. I think it’s fun, and I think you can get the joy of being Spider-Man with this subclass.

Designed for class

Brawler image
Core class
Brawler

Webslinger

Embrace the powers of the spider to outsmart, and outmaneuver your foes.

Foundation

Swing: Mark a Stress. Until the end of the scene, you may move as if you are flying.

Sling: Spend a Hope, and make an Agility roll against a target within Far range. On a success, you may choose one of the following options:

  • Trap-The target must make a reaction roll (13). On a failure, they become temporarily restrained.

  • Pull-The target gets pulled into Melee range with you, and you may make an attack against them.

  • Anchor-You may move into Melee range with the target, and make an attack against them.

Specialization

Crawler: You may crawl up, and land on, vertical surfaces, and ceilings with ease.

Expert Slinger: When you use your Sling abilities, you may now choose the following options as well:

  • Disrupt-The target must make a reaction roll (14). On a failure, they become temporarily vulnerable.

  • Impact-The target takes d10 + your level magic damage using your Proficiency.

  • Slam-Throw the target anywhere within Very Far range. They have to make a reaction roll (15). On a failure, they take d8 + your level physical damage. On a success, they take half damage. You may also throw them at another creature by making a roll against them. On a success, they must also make the reaction roll.

Mastery

Swing Master: When you use your Swing feature, you may move into Far range without making an Agility roll. Additionally, if you make an I Am The Weapon attack while in the air, you may add 3d4 to the damage roll.

Slinging Savant: Your Sling feature extends to Very Far range. Additionally, you may spend an Additional Hope to target a second creature within range.

Printable cards

Foundation / Specialization / Mastery
Brawler

Webslinger

Foundation

Swing: Mark a Stress. Until the end of the scene, you may move as if you are flying.

Sling: Spend a Hope, and make an Agility roll against a target within Far range. On a success, you may choose one of the following options:

  • Trap-The target must make a reaction roll (13). On a failure, they become temporarily restrained.

  • Pull-The target gets pulled into Melee range with you, and you may make an attack against them.

  • Anchor-You may move into Melee range with the target, and make an attack against them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Brawler

Webslinger

Specialization

Crawler: You may crawl up, and land on, vertical surfaces, and ceilings with ease.

Expert Slinger: When you use your Sling abilities, you may now choose the following options as well:

  • Disrupt-The target must make a reaction roll (14). On a failure, they become temporarily vulnerable.

  • Impact-The target takes d10 + your level magic damage using your Proficiency.

  • Slam-Throw the target anywhere within Very Far range. They have to make a reaction roll (15). On a failure, they take d8 + your level physical damage. On a success, they take half damage. You may also throw them at another creature by making a roll against them. On a success, they must also make the reaction roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Brawler

Webslinger

Mastery

Swing Master: When you use your Swing feature, you may move into Far range without making an Agility roll. Additionally, if you make an I Am The Weapon attack while in the air, you may add 3d4 to the damage roll.

Slinging Savant: Your Sling feature extends to Very Far range. Additionally, you may spend an Additional Hope to target a second creature within range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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