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Godlike

About this transformation

Godlike are kith whose souls and bodies were altered before birth by one of Eora's gods.

Features

Divine Resonance

Your soul resonates with the divine essence of the god responsible for your manifestation.

Once per rest, when you make an action or reaction roll that directly invokes your divine manifestation, expresses your patron's domain, or resists an effect that would alter, control, consume, or displace your soul, you can gain advantage on the roll. When you do, use a d10 as your advantage die instead of a d6. Describe how your divine nature becomes visible.

Divine Claim

The divine essence within you is not entirely yours.

When you use Divine Resonance and the roll fails with Fear, mark a Stress. If you can't mark a Stress, the GM gains an extra Fear.

When this happens, describe some sign that your connection to divinity has intensified.

Transformation questions

  1. What happened the first time someone treated you as a manifestation of your god rather than as a person?
  2. Does your character consider their Godlike nature a blessing, a curse, an accident, or something else entirely? Why?
  3. What physical sign of your divine manifestation is impossible for you to hide?
  4. Who raised you, and how did they respond when they realized what you were?
Transformation

Godlike

Godlike are kith whose souls and bodies were altered before birth by one of Eora’s gods.

Divine Resonance:

Your soul resonates with the divine essence of the god responsible for your manifestation.

Once per rest, when you make an action or reaction roll that directly invokes your divine manifestation, expresses your patron's domain, or resists an effect that would alter, control, consume, or displace your soul, you can gain advantage on the roll. When you do, use a d10 as your advantage die instead of a d6. Describe how your divine nature becomes visible.

Divine Claim:

The divine essence within you is not entirely yours.

When you use Divine Resonance and the roll fails with Fear, mark a Stress. If you can't mark a Stress, the GM gains an extra Fear.

When this happens, describe some sign that your connection to divinity has intensified.

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