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Jack o’Lantern

Transformations Designed by Bard & Raven • Art by The Gemmy Raven

About this transformation

Jack o'Lanterns are mortal creatures who have a carved demonic pumpkin for a head.

Features

Horror’s Calling

During a long rest, roll your Duality Dice. When the Fear Die is higher, you only have one downtime move as you are compelled to leave your party to spend the rest with nearby spirits. You return at the end of the rest and gain 1 Hope.

Fear Incarnate

Become Fear Incarnate until the end of the scene or you mark your last Stress. While in this form, you gain advantage on all attack, spellcast and Presence rolls. Every time you roll with Hope, mark a Stress or give the GM a Fear.

Transformation questions

  1. How does your ultimate fear form manifest?
  2. How did your body change when then pumpkin took over?
  3. Which urges do you feel nowadays that you did not have before your change?
  4. How do you perceive the pull of other spirits or spectral entities?
  5. What did you fear before that no longer scares you now? And Why?
  6. You have a new calling that the pumpkin urges you to follow. What is it and do you keep it a secret?
Transformation

Jack o’Lantern

Jack o’Lanterns are mortal creatures who have a carved demonic pumpkin for a head.

Horror’s Calling:

During a long rest, roll your Duality Dice. When the Fear Die is higher, you only have one downtime move as you are compelled to leave your party to spend the rest with nearby spirits. You return at the end of the rest and gain 1 Hope.

Fear Incarnate:

Become Fear Incarnate until the end of the scene or you mark your last Stress. While in this form, you gain advantage on all attack, spellcast and Presence rolls. Every time you roll with Hope, mark a Stress or give the GM a Fear.

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