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Spell-Touched

Transformations Designed by ChapManiac

About this transformation

Your were transformed by an enormous amount of magical energy. Whether this happened before birth, or during your lifetime, your body and mind have been inexorably altered.

You receive a +1 to both Instinct and Presence traits, as well as a -1 to both Finesse and Strength traits.

Features

Arcane Conduit

You gain a +1 bonus on all Spellcast rolls, and on all rolls interacting with Magic.

Arcane Resonance

You gain resistance to Magical damage.

You also gain a d6 Arcane Resonance die. The die begins at a value of "1," after a Long Rest. Whenever the player marks at least one Hit Point from Magical damage, or whenever the player makes a Spellcast roll with Fear, the value of the Arcane Resonance die increases by +1. When the Arcane Resonance die reaches "6," all Adversaries within melee (or a single Adversary in Close range) must succeed on a Strength roll against Difficulty 13 + Tier or take d6+Tier Magical Damage, and the player marks a stress. Once this feature activates, the counter is reset to "1."

Arcane Sight

The player may spend a stress to open their "Arcane Eye," perceiving all the interwoven magical energies at play around them. This allows them to sense when they are near magic, or determine if something is magical in nature - and what kind of magic it is.

Transformation questions

  1. Were you born this way, or did the transformation happen during your lifetime?
  2. Who or what is responsible for your transformation?
  3. What is unique about your appearance as a result of the transformation?
  4. What do you see, when you activate your Arcane Sight? Does anything happen to your eyes, or body?
  5. When your Acane Resonance erupts, what does the energy look like? How does it manifest?
  6. How do people normally react to you? Curiosity? Bewilderment? Hostility?
Transformation

Spell-Touched

Your were transformed by an enormous amount of magical energy.

Arcane Conduit:

You gain a +1 bonus on all Spellcast rolls, and on all rolls interacting with Magic.

Arcane Resonance:

You gain resistance to Magical damage.

You also gain a d6 Arcane Resonance die. The die begins at a value of "1," after a Long Rest. Whenever the player marks at least one Hit Point from Magical damage, or whenever the player makes a Spellcast roll with Fear, the value of the Arcane Resonance die increases by +1. When the Arcane Resonance die reaches "6," all Adversaries within melee (or a single Adversary in Close range) must succeed on a Strength roll against Difficulty 13 + Tier or take d6+Tier Magical Damage, and the player marks a stress. Once this feature activates, the counter is reset to "1."

Arcane Sight:

The player may spend a stress to open their "Arcane Eye," perceiving all the interwoven magical energies at play around them. This allows them to sense when they are near magic, or determine if something is magical in nature - and what kind of magic it is.

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