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At a glance

Trait
Knowledge
Range
Far
Damage
d6+1
Burden
Two-Handed
Tier
Tier 1
Weapon slot
Primary
Damage type: Magic

Weapon feature

Powerful
On a successful attack, roll an additional damage die and discard the lowest result.

About this weapon

Dougie is a wooden hockey stick that has been infused with magic.

During a long rest, Harley can choose to work on adding a rune to Dougie. Each rune can hold one of Harley’s known spells and can be activated at any time. Another character holding Dougie can activate the spell as well at the cost of 1 Stress.
To add a level 1-2 spell will take 1 rest, a level 3-6 spell will take 2 rests, and a level 7-10 spell will take 3 rests.
To add a second rune, Harley must pass a DC 20 Knowledge/Instinct to succeed. If the roll fails by 10 or more, the spell backfires on Harley and is cast on him. It will also activate the second rune and cast it on Harley.

Dougie

Tier 1 Magical Weapon (Primary)

Dougie is a wooden hockey stick that has been infused with magic.

During a long rest, Harley can choose to work on adding a rune to Dougie. Each rune can hold one of Harley’s known spells and can be activated at any time. Another character holding Dougie can activate the spell as well at the cost of 1 Stress.
To add a level 1-2 spell will take 1 rest, a level 3-6 spell will take 2 rests, and a level 7-10 spell will take 3 rests.
To add a second rune, Harley must pass a DC 20 Knowledge/Instinct to succeed. If the roll fails by 10 or more, the spell backfires on Harley and is cast on him. It will also activate the second rune and cast it on Harley.

Trait: Knowledge Range: Far Damage: d6+1 mag
Burden: Two-Handed

Feature

Powerful: On a successful attack, roll an additional damage die and discard the lowest result.

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