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Submachine Gun

At a glance

Trait
Presence
Range
Far
Damage
d8+3
Burden
Two-Handed
Tier
—
Weapon slot
—
Damage type: Physical

Weapon feature

Full-bore
You can mark Stress to go full-bore. Target all creatures Very Close to an area within this weapon’s range. All creatures targeted make a Reaction Roll (8+INS). Targets who succeed must mark a Stress, targets who fail mark a Stress and take this weapon’s damage.

About this weapon

Jam: When an attack fails with Fear, the weapon jams. The jam can be cleared by either spending a full turn without moving or acting, or by marking a Stress.

Submachine Gun

Physical Weapon

Jam: When an attack fails with Fear, the weapon jams. The jam can be cleared by either spending a full turn without moving or acting, or by marking a Stress.

Trait: Presence Range: Far Damage: d8+3 phy
Burden: Two-Handed

Feature

Full-bore: You can mark Stress to go full-bore. Target all creatures Very Close to an area within this weapon’s range. All creatures targeted make a Reaction Roll (8+INS). Targets who succeed must mark a Stress, targets who fail mark a Stress and take this weapon’s damage.

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