Submachine Gun
Weapons
Designed by GriffonRex
At a glance
Damage type: Physical
Trait
Presence
Range
Far
Damage
d8+3
Burden
Two-Handed
Tier
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Weapon slot
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Damage type: Physical
Weapon feature
Full-bore
You can mark Stress to go full-bore. Target all creatures Very Close to an area within this weapon’s range. All creatures targeted make a Reaction Roll (8+INS). Targets who succeed must mark a Stress, targets who fail mark a Stress and take this weapon’s damage.
About this weapon
Jam: When an attack fails with Fear, the weapon jams. The jam can be cleared by either spending a full turn without moving or acting, or by marking a Stress.
Submachine Gun
Jam: When an attack fails with Fear, the weapon jams. The jam can be cleared by either spending a full turn without moving or acting, or by marking a Stress.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Submachine Gun Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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