The Encore Pins
At a glance
Weapon feature
About this weapon
Hope Features
The Grande Finale (1 Hope): This feature allows you to use the pin as a grappling hook. On a successful Ranged attack, the internal reel snaps shut, pulling you through the air to land in an unoccupied space within Close range of your target. This movement is considered a “blur of motion” and does not trigger reactions from enemies.
Crowd Work (2 Hope): This represents the lethal momentum of your performance. Immediately after using The Grande Finale, you can follow up with a secondary Melee strike using a second pin. Because of the speed of your arrival, you gain a +2 to the Roll for this secondary attack.
Passive Feature
Heckler’s Bane: Your strikes are intentionally humiliating. On a Critical Success, the target is rattled by the impact and your mocking display, becoming Vulnerable to the next attack made against them before the start of your next turn.
The Encore Pins
Hope Features
The Grande Finale (1 Hope): This feature allows you to use the pin as a grappling hook. On a successful Ranged attack, the internal reel snaps shut, pulling you through the air to land in an unoccupied space within Close range of your target. This movement is considered a “blur of motion” and does not trigger reactions from enemies.
Crowd Work (2 Hope): This represents the lethal momentum of your performance. Immediately after using The Grande Finale, you can follow up with a secondary Melee strike using a second pin. Because of the speed of your arrival, you gain a +2 to the Roll for this secondary attack.
Passive Feature
Heckler’s Bane: Your strikes are intentionally humiliating. On a Critical Success, the target is rattled by the impact and your mocking display, becoming Vulnerable to the next attack made against them before the start of your next turn.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The Encore Pins Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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