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At a glance

Trait
Presence
Range
Melee
Damage
d4 + d4
Burden
Two-Handed
Tier
Tier 2
Weapon slot
Primary
Damage type: Magic

Weapon feature

Block and Missiles
You can spend hope instead of marking armour points, when you do this you can make a reaction attack roll against an adversary within melee range, dealing d12 damage on a success. You can spend 1 hope to make an attack against all adversaries in front of you, that are within a close range, dealing d6 damage on a success.

About this weapon

The sixth and final of the nocturnal arms

Equipment

Xinth

Two-Handed

Primary

The sixth and final of the nocturnal arms

Block and Missiles
You can spend hope instead of marking armour points, when you do this you can make a reaction attack roll against an adversary within melee range, dealing d12 damage on a success. You can spend 1 hope to make an attack against all adversaries in front of you, that are within a close range, dealing d6 damage on a success.
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Card Backing

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